So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
From the original game modes, we decided to keep the Evac. This rises the count of the mod's game modes to 6.
Posted by Herr_Alien on Mar 23rd, 2009
Well, at least so it seems. The rules for evac (having the rules changed to accomodate the red and blue team) are:
Evac is a team based game where the red team players try to get one or more of their team to an evacuation zone before the time expires. Gameplay is based on a particular number of rounds.
If a red player stays in the evacuation area for a small duration, that team wins the round. If the time expires, then the Blue Team wins. Each team can also win by completely eliminating the other team.
The team with the most points at the end of all the rounds is the winner.
It's just this is not how I remembered it. Fake memories? Maybe. However, just to make sure, next beta will start with plain Evac, on plain AvP2. We'll host it to avoid downloading the map packs other evac servers are using (read the forum topic here).
Meanwhile, we have set up a newsletter at yahoo. Feel free to join it either from the form on the summary page, or just by clicking this link.
The plan is to use the newsletter to mail the details regarding each upcomming test and events regarding the mod.
And yes, after Saturday's test, we have new videos :) Here's one that would explain why I love sniping on Facing Fortresses:
Tracers and ballistics, that's why I love the sniper! The next video shows the meaning of friendly fire. Thankfully, the server had it turned off:
The full recording (23 minutes) is available here: