So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report article RSS Feed AvP2Fortress: sneak peek on build 6

One of the features that will be in alpha build 6 is team aware grenades.

Posted by Herr_Alien on Jun 12th, 2008

A key feature for a good defense system is the ability to create mine fields. So far, AvP2 allowed a marine armed with a grenade launcher to put two types of mines:
- spider grenades
- proximity mines.
The problem with them is that they were triggered by any player that came close to them.
AvP2 Team Fortress changes that: a mine placed by the blue demolitions will only be triggered by red team players, and viceversa. Here's a video, showcasing just that:

See you on Friday,

-- Herr_Alien

Post comment Comments
Zeltrax Jun 12 2008, 11:46am says:

What Key do u press to go third person? in normal avp2?

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Jun 12 2008, 1:22pm replied:

Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:

Hope that answers the question.

+1 vote   reply to comment
FJS Jun 12 2008, 1:46pm says:

Great!! You are doing a great work guys!!

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Jun 12 2008, 3:30pm replied:

Thanks! Stay tuned for this Friday's build.

+1 vote   reply to comment
TheHappyFriar Jun 12 2008, 2:21pm says:

AvP2 doesn't have a software SDK, does it? Just a level editor, right?

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Jun 12 2008, 3:32pm replied:

A level editor, and a model tool. There was also a software SDK released for it.

+1 vote   reply to comment
TheHappyFriar Jun 12 2008, 9:56pm says:

how's that to work with? I loved the AvP games. my son killed one of my AvP2 discs years ago. I was pretty upset. :)

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Jun 12 2008, 10:23pm replied:

The level editor (DEdit) is quite nice, and with it alone you can still do a lot of interesting stuff (see ).
The ModelEdit tool however is mostly used for the final touches in bringing new models in AvP2.
You should know however that my opinion is biased: AvP2 is the first/only game I build modifications for.

+1 vote   reply to comment
8472 Jun 13 2008, 6:32pm says:

Really nice job! I really love AVP2, shame there weren't more mods for it.

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien Jun 13 2008, 10:26pm replied:

There are mods for AvP2. Pay a visit to , see what they have there.

+1 vote   reply to comment
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Released Sep 2008
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