So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
One of the features that will be in alpha build 6 is team aware grenades.
Posted by Herr_Alien on Jun 12th, 2008
A key feature for a good defense system is the ability to create mine fields. So far, AvP2 allowed a marine armed with a grenade launcher to put two types of mines:
- spider grenades
- proximity mines.
The problem with them is that they were triggered by any player that came close to them.
AvP2 Team Fortress changes that: a mine placed by the blue demolitions will only be triggered by red team players, and viceversa. Here's a video, showcasing just that:
See you on Friday,