A key feature for a good defense system is the ability to create mine fields. So far, AvP2 allowed a marine armed with a grenade launcher to put two types of mines:
- spider grenades
- proximity mines.
The problem with them is that they were triggered by any player that came close to them.
AvP2 Team Fortress changes that: a mine placed by the blue demolitions will only be triggered by red team players, and viceversa. Here's a video, showcasing just that:
See you on Friday,