So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report content RSS feed AvP2Fortress: sneak peek on build 6

One of the features that will be in alpha build 6 is team aware grenades.

Posted by on

A key feature for a good defense system is the ability to create mine fields. So far, AvP2 allowed a marine armed with a grenade launcher to put two types of mines:
- spider grenades
- proximity mines.
The problem with them is that they were triggered by any player that came close to them.
AvP2 Team Fortress changes that: a mine placed by the blue demolitions will only be triggered by red team players, and viceversa. Here's a video, showcasing just that:


See you on Friday,

-- Herr_Alien

Comments
Zeltrax
Zeltrax

What Key do u press to go third person? in normal avp2?

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Herr_Alien Author
Herr_Alien

Well, you need to do some changes first in one of the configuration files. More details on this mod tutorial:

Planetavp.com

Hope that answers the question.

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FJS
FJS

Great!! You are doing a great work guys!!

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Herr_Alien Author
Herr_Alien

Thanks! Stay tuned for this Friday's build.

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TheHappyFriar
TheHappyFriar

AvP2 doesn't have a software SDK, does it? Just a level editor, right?

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Herr_Alien Author
Herr_Alien

A level editor, and a model tool. There was also a software SDK released for it.

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TheHappyFriar
TheHappyFriar

how's that to work with? I loved the AvP games. my son killed one of my AvP2 discs years ago. I was pretty upset. :)

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Herr_Alien Author
Herr_Alien

The level editor (DEdit) is quite nice, and with it alone you can still do a lot of interesting stuff (see Herralien.co.nr ).
The ModelEdit tool however is mostly used for the final touches in bringing new models in AvP2.
You should know however that my opinion is biased: AvP2 is the first/only game I build modifications for.

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8472

Really nice job! I really love AVP2, shame there weren't more mods for it.

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Herr_Alien Author
Herr_Alien

There are mods for AvP2. Pay a visit to www.avp2files.com , see what they have there.

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