So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
The third and last part of our series of articles, covering mod launchers and update agents.
a special gift from avp2 team fortress - part 3
Continuing with our launcher & update module, the second part brings the finished product. And yes, there is also a third part in the works.
a special gift from avp2 team fortress - part 2
Christmass is comming, and to celebrate it in it's true spirit, we're going to give all of you modders out there a gift!
a special gift from avp2 team fortress
We're doing a skinning contest, to change our medic class. The prize consists in serial numbers for Iron Grip: Warlord!
make a skin for our medic and win a game!
The last two weeks added several features that caused AvP2 Team Fortress to take a leap forward.
balancing the game
The title itself shouldn't be viewed as the funeral of AvP2 Fortress. Instead, a post mortem for a mod usually contains the thoughts of the developers...
avp2 fortress: post mortem
A list of what features we'll implement in our mod:
list of features
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