So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
We're doing a skinning contest, to change our medic class. The prize consists in serial numbers for Iron Grip: Warlord!
The last two weeks added several features that caused AvP2 Team Fortress to take a leap forward.
The Modcast is back for another week of news, features and releases for you all to enjoy. In this weeks episode Brian is back as well as the new face...
The title itself shouldn't be viewed as the funeral of AvP2 Fortress. Instead, a post mortem for a mod usually contains the thoughts of the developers...
A list of what features we'll implement in our mod: