Explore again the Black Mesa Research Facility from the point of view of Jorge Barrett, a maintenance employee of the facility. Today should be one day just like all the other, but what lies ahead ?

Hello there, it has certainly been a while, isn't it?

I have some exciting news. About a year ago I joined the Sven Co-op development team to work on various elements for 5.0's release. Along with real life suddenly eating most of my time, it has caused me to use the little of free time I had to work on something else than Aurora Effect.

Rest assured, I have not forgotten about Aurora Effect, it's the complete opposite actually. Throughout the months I've spent working with the Sven Co-op team, I've really realised how amazing and dedicated they are, especially programmers like Sniper, AdamR and Solokiller that are always here to help you out when you face a technical challenge.

It occured to me I can do more with their help than I ever could alone with Spirit of Half-Life. As such, I've taken the decision to move Aurora Effect from being a Half-Life mod to a Sven Co-op campaign.

What is very interesting with Sven Co-op 5.0 is that it will be a standalone game, you will not have to buy Half-Life to play it. Therefore, it means you will be able to play Aurora Effect without the need of purchasing Half-Life as well, you will only have to download Sven Co-op. Along with this, an incredible lot of new logic and customisable entities are in the game, but what is especially interesting here is how the engine limits have been raised to extremes. I can make levels that are way more detailed and interactive.

It also means Aurora Effect will have native coop support. Isn't that wonderful?

I will start working again on Aurora Effect after I'm done with what I need to do for Sven Co-op. In the meantime, here are some pictures from completed areas.

Keep faith! The mod is far from dead.

Army aircrafts Tram stuff
Xen cave

Development Paused

Development Paused

2 years ago News 7 comments

As you might know, Valve released an update for HL1 and things did not go too well. So, what now?

Some progress

Some progress

3 years ago News 1 comment

The mod is still well alive and kicking. Find some screenshots about a new place in this news.

Still alive

Still alive

3 years ago News 2 comments

It really is still alive. There's been some changes though.

An update

An update

4 years ago News 4 comments

Aka why it took two months to get an update and a single screen

Post comment Comments  (0 - 10 of 30)
edwardcrab Jul 20 2015 says:

Another great mod! Thanks modders!

+1 vote     reply to comment
GTAutoman Jun 27 2015 says:

Mmm... For Download?...

+1 vote     reply to comment
[MC]Pimpão Mar 9 2015 says:

Well i be ******* damned
The mod is alive

+1 vote     reply to comment
poshgaloo Feb 22 2015 says:

This looks cool man. Tracking.

+1 vote     reply to comment
StraightOuttaHoodie Feb 7 2014 says:

Damn that GoldSource Texrure it's too 1337.

I give it a 9/10, epic!

+2 votes     reply to comment
Loulimi Dec 18 2013 says:

Am I wrong or the bugs with HL mods on Steam are fixed?

0 votes     reply to comment
MrMazure Creator
MrMazure Dec 18 2013 replied:

switched to a new code base that works.

+2 votes   reply to comment
[MC]Pimpão Oct 7 2013 says:

this seems like a hell of a mod! the environment particles were so detailed i thought i was looking at an HL2 mod when i saw the bedroom images, if you manage to overcome the issues you're having with the goldsource engine and finish this project i have the feeling that the community will have great esteem for it.

+1 vote     reply to comment
Slambert-Anders Mar 31 2013 says:

I find it confusing that you have the some of the same screenshots as Soldiers of Honor.

-1 votes     reply to comment
MrMazure Creator
MrMazure Apr 7 2013 replied:

I'm not sure what you're talking about. I checked their page and the screenshots are very different to me.

+1 vote   reply to comment
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Aurora Effect
Last Update
9 months ago
217 members