You survived the Apocalypse, but what will you do, when you are scared, alone, and your hope is dead?
Nicely immersive " slow the pace for a bit " piece of work with some very nice mapping and visuals.
Very depressing but well done. It actually looks like a nuclear disaster. The atmosphere was perfect for one to refelect on the fragility of this world.
It is really difficult to find out where you have to go or what you need to find. i was stuck in the first room in half an hour before i found the cup. At that time i had begun throwing stuff out the window, and the cup had to go too. Iwandered the first part of the city for half an hour aswell, i had been everywhere, even on the rooftop i wasn't sure you were ment to be able to get to. Then i gave up.
What is the survival part of the game, or does that come in an later chapter?
It was pretty good. Goes out with a bang and a whimper at the same time.
This all looked very promising but unfortunately i encountered some problems. first of all i get the slow pace thing but there was no reason for making the jumps so short and the crouch walk so awfully slow (honestly you could barely move), also i spotted several glitches, some floating and disappearing objects (mainly collapsing structures), the skybox didn't load near the building where you have the boom insight, and the crowbar disappears after going out of the building, what forces you to noclip to enter the parent's house as well as getting in the subway vent, HOWEVER, the whole initiative was a cool idea, i perfectly understand the main concept and i can say you were working in a very beautiful story here, the insights and cutscenes were very touching, i don't speak russian but i think i got the narration's drift. You seem to have some very nice mapping skills although you still left plenty of areas lacking details, most of the streets actually were very bland and empty, and i would recommend adding some details to the desert next to the road, some blackened trees would have done the trick.
FINAL SCORE: 5,8 due to the bugs i witnessed but i'll give you a 7 for the potential this piece of work has
HINT: I think that if you want to do an emotional map where the fun of the thing relays in the history and visuals you should REMOVE THE CROWBAR, it destroys the sense of the thing, and i would also recommend disabling jumps and sprinting (of course then you'd have to readapt the map), this way it has that cinematic feeling where all you need to enjoy the experience is an attentive glance at the landscape around you
Very good post-apocalyptic and mature atmosphere.
No Man's land mod where you really feel the loneliness of the character.
Boring as hell. Design is OK but there´s nothing interesting in this mod worth the time you´ll spend trying to figure out what the hell you´re supposed to do. The music doesn´t fit with the pace at all and will loop forever next to the wind sound... If at least there were something to shoot at.
Very sad but a great game, not for all people. I reccomend it to all people.
Interesting idea for a completly non-combat mod.
Some reasonable detail in the larger portion of the levels.
The overal setting was good and an interesting use of the stock HL2 assets.
The overal pollish and detail in some levels could be improved!, some areas just ended with practically nothingness....
Cant comment on the voice acting as I had to use English subtitles
Story direction, it felt like the character knew what he wanted to do/where he had to go all the time and the player was only informed of this in the most simple of ways (text on screen), I did find myself wandering round quite a bit).
Overall I'm happy I played and completed it, but it could do with a revamp to smooth out the edges.
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