Assault Coop Mod is all about co-op! Each map will include save points, objectives, events, and even a mini-storyline to it. Players will be able to make tactical plans to take out enemy strongholds. You will fight to complete the mission along with your friends and along with some AI allies. Coop mappers can customize their maps with over 20+ custom/edited triggers. Survival, Waves, Campaign, Escort, Tower Defense style maps? Yes they can be made in Far Cry with Assault Coop Mod
Version 4 is just a combination of both Version 2 and 3 joined together for easy installation. Purpose: Adds the sniper rifle by default with 25 rounds for FlameKnight7's Campaign mode in Assault Coop beta 3.0 as well as five additional Campaign COOP maps.
Just extract all the contents from this zipped file to Mods\AssaultCoop. That's it!
To uninstall this modification, just delete the file "level99ac.pak" from each levels folders: Bunker, Carrier, Fort, Pier, Research, Training, and Treehouse.
The first added COOP map will 'continue' after Bunker. The maps are: ac_Steam ac_Regulator (minor fix where CLIENTS are able to end the level now) ac_Control ac_Rebellion* ac_Archive*
*You must copy a file called 'levellm.pak' from each original map folder to each new COOP map folder: Copy levellm.pak from Rebellion to paste into ac_Rebellion. Copy levellm.pak from Archive to paste into ac_Archive.
Each map won't look right without it.
***Please note, since they are considered a beta. CLIENTS would not be able to survive under water path to open doors in the COOP map, ac_Archive. Only the HOST would be able to do this.***
***Other (old) Known Bugs:
1. Some triggers do not work correctly on a dedicated server, so this is impossible to setup a workable dedicated server for these maps.
2. Connection Settings on HIGHEST will cause the CLIENT's weapons to disappear or would not function at all. It's best to set it around 15kb/s or less with a maximum of 4 players.
3. Client would not be able to see the changes on switches and valves but the function of these STILL work. Animation problems with AI's driving the vehicle and glitches of the elevators are present ONLY on the CLIENT's side (CLIENT can still use the elevators but they may appear 'out of place' or simply 'invisible').
4. Another issue (rarely) is the AI enemies sometime do not appear at first (see it happened in ac_Regulator). If this happens, restart the server.
Carefully revised and modified by Guy "Deadmeat1971" Babin.