Assault Coop Zombie Teaser
Jan 16, 2009 Trailers 1 commenta little teaser for the updated zombies for Assault Coop mod.
Assault Coop Mod is all about co-op! It brings you the joy of assault mode and turning it into player vs. AI action. Each map will include save points, objectives, events, and even a mini-storyline to it. You will fight to complete the mission along with your friends and along with some AI allies. The reinforcement time will stay in its usual state, its adjustable and useful for those who don't want to spawn at different times when you all die. The mod will include new weapons (and characters). Each game mode is taken from the original Assault mode and fixed up to fit these three gaming styles!
Game Modes in Assault_Coop:
-Allied_Warfare- (bots) play AI and player vs. AI and player(complete!)
-Cooperative_Campaign- (coop) play through storylines and levels that use assault flags as save points. Fight against AI and encounter friendly AI buddies as well.(complete!)
-Fort_Ambush- (shoot) raid or defend a base with hordes of enemies. No storylines here. Based on player vs. AI action.(complete!)
-all original 3 gamemodes FFA,TDM, and Assault
So far its just myself(flameknight7). I am recruiting people to join the team!
I fixed the scripts so that this mod functions online, LAN, and dedicated servers!
Features in this mod:
-corpse removal
-co-op game play
-new entities for co-op map makers
-new models
-new player skins
-new weapons
-new sounds
-new weapon skins
-new vehicles
-radio commands from cs!
-drop down menu
-bot menu (you are able to control the amount of mercs you and your team fight against)
in v2.1 (basically v2.0 full) :D Uses farcry 1.4 patch and you can play online!
maps:
ac_Arena BOTS
ac_Avp BOTS
ac_Risky_Swamps BOTS
ac_Battle_Arena_Level_1 COOP
ac_Churchyard SHOOT
ac_Gas_Station SHOOT
ac_Swarm SHOOT
ac_Forest SHOOT
ac_Barriers BOTS
ac_House SHOOT
ac_Warehouse BOTS
ac_Zombie_Infected SHOOT
ac_Horde COOP
ac_Devilscove COOP
ac_Dam COOP
ac_Jungle COOP
ac_Airstrip COOP
ac_Dune COOP
ac_Black_Hawk_Down SHOOT
ac_Sand_City BOTS
ac_BlastRadius COOP
ac_CountDown COOP
ac_HiddenBase COOP
ac_HostileThreat COOP
ac_LowTide COOP
ac_BackStab COOP
ac_Bask BOTS
ac_Rage COOP
ac_SteadyHand BOTS
ac_TrickShot SHOOT
ac_Snipers_High COOP
+possibly more planned to be added+
ChooseMap level - you and your friends can choose which map to go next in this map. There will be various weapons and AI spawn points to mess around with.
Stock Maps - the original stock maps for farcry will be tweaked so that you are able to spawn AI and fight in these maps.
new features:
-improved zombie AI
-new spawn triggers
-included guide on how to map for Assault Coop (working on)
-included guide on how to use spawn menu (working on)
-fixed major bug with AI not moving when server/host is not around
-added AI kill and remove trigger for mappers
-added new spawn trigger system for easy AI placement
-over 20 included maps to play with your friends
-CAMPAIGN COOP MAPS
(campaign maps are tweaked for coop gameplay, more mercs in every map, more pickups in hidden places, more difficult mercs, and will be playable from the 1st map to the 20th last map.)
additional updates and new coop campaigns will come after v2.1 is released.
-cataylst campaign
-possibly matto 2 - 4
-possibly pandemie campaign
-others
If you'd like to turn your map into co-op style for this mod, plz inform me.
recruiting members to join the modding team. let us expand the co-op of farcry :D
for suggestions, questions, and so on
e-mail me at jackiesiu@sbcglobal.net
2 comments by flameknight7 on Jan 16th, 2009 digg this super bookmark
Assault Coop v2.1 is on its way! The campaign maps for the original farcry are tweaked for coop gameplay, more mercs in every map, more pickups in hidden places, more difficult mercs, and will be playable from the 1st map to the 20th last map. New features like zombies will be added. Here is a zombie teaser and a old trailer for those that don't know what is in Assault Coop mod.
additional updates and new coop campaigns will come after v2.1 is released.
-cataylst campaign
-possibly matto 2 - 4
-possibly pandemie campaign
-others
here is a little teaser for the zombies in Assault Coop mod.
an old trailer but displays majority of the features currently in this mod.
there is also footage of coop campaign gameplay in the videos section.
email: jackiesiu@sbcglobal.net
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a little teaser for the updated zombies for Assault Coop mod.
this is some test gameplay for the campaign coop gamemode with me(flameknight7) and my brother(aquaknight7). This vid shows footage from the 1st and 2nd...
This is a demonstration of using the spawn menu in Assault Coop Mod
this is a preview vid of the zombie pack add on for assault coop lan.
Assault Coop LAN allows you to fight against an army of AI mercs with your friends. It works perfectly and won't lag out. This version only works...
This is the campaign coop beta version. You need the 1.1 patch to play. Full working version is underway.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Hoped that this would have been released during summer...Any news?
Is this still being worked on , it looked very promising, always looking for more coop action :)
I'd like to know that too....
Assault Coop Mod v2.1
flameknight7, please, drive to the end and release the project as soon as possible.
Any news?
Can't wait for this one! Any news about it?
Like a release date?
damn i seriously hate myself for delaying this so much :[ The best release i can probably do as of now is several completed maps.... Right now i'm doin my midterms and working at festivals.
I tried contacting flameknight a few days ago but he never answered...really hope he'll release this mod....
Ive noticed in coop mod of the prerelease 1 thing:
You can add Red_faction guys to the team and they will spawn depending on the checkpoint, and they dont respawn after dead. Thats good to place very quicly the amount of bots we want to face without placing them manually specating(thumbs up). But:
I cant add monsters de same way. If I want to play a map agains zombies or trigens, it takes a bit more time to place them manually with specator. The only way is to press the "respawn section" and add the monsters I want, but they respawn after they die.
Can you make a section like "red_faction" where the monsters will be placed at the spawns without respawning? If it is not to much to ask. Just a sugestion!
Cheers on the mod. Keep up!
Hey
FlameNight7, any news on the release mate?
Cheers
Garcy