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Features: (green means finished) (orange means working on | partially finished)
- Ironsights
- Permanently disabled crosshairs
- Crouch toggling
- Polygon support increased from 70000 to 1000000
- Realistic movement
- Decreased HUD
- No Gordon suit needed anymore
- Fire modes (for machineguns only) (Semi, Burst, Auto selectable from weapon scripts files)

- HL2, HL2 EP1, HL2 EP2, HL2 LC singleplayer campaign support (modified campaign with new npc's and weapons)
- Many types of NPC's to choose from
- Many weapons
- Draw distance of objects improved
- High poly models
- DOD:S and CS:S support (maybe)
- View bobbing
- More melee weapons!


Newly added features at 02/01/2010:
- The player will have fists to use

- Option in weapon scripts whether a weapon can be dropped or not (fists, gravity gun)
- Special infected (certain can only be killed with headshots, others only in the stomach)
- Random immunity hitgroups for zombies?

Expected release by the end of January, and screenshots coming soon.)

Post article RSS Articles

In Belgium there has been a terrible murder on two teenagers. They were both shot dead, and then someone lighted their vehicle and they burnt in the vehicle.

Both were returning home from their New Year's party in Leuven. They were found dead in their car. They haven't found the killer yet. But one man, their neighbour, has been arrested for further questioning. I hope they find the killer quick.

I know these two personnally this is why I post this. I hope they will have a better life in heaven. Rest in peace Kevin and Shana. Let's hope one day, all killings will stop on this planet.

Recruiting

Recruiting

News

Armed Warfare is currently recruiting coders, material artists, modelers, coders. Read here about more.

30/12/2009 13:50

30/12/2009 13:50

News

Fire modes are working now! I worked 48 hours to get the firemodes to work... So I hope you will enjoy the firemodes at least... It was really tearing...

29/12/2009

29/12/2009

News

This is my second news update. I did some important changes. I will remove the HEV suit from every HL2 map. If you happen to make any maps for this mod...

27/12/2009

27/12/2009

News

I am reporting my current progress as of now. However you might think this does not affect gameplay much. This is the start and the base of a good mod.

Post comment Comments  (0 - 10 of 34)
djjonastybe Creator
djjonastybe

Zombies is a addon. There will be two types: Either you have modern warfare or you have a zombie apocalypse with the realism things.

Reply Good karma+2 votes
Shirk
Shirk

This mod has hit a dead end, If you steal smod: Outbreak then you cant make anything new from what smod has. No new npcs, No new weapons, only new maps for hl2 ep1. Trust me, make a mod from scratch, recruit a team, and start from there and you might have something

Reply Good karma Bad karma+2 votes
djjonastybe Creator
djjonastybe

Read the description! I am creating a mod from scratch... I am coding everything myself and recruiting a team. Feel free to join us!

Reply Good karma+2 votes
monster_urby
monster_urby

"This is a realism mod in the modern warfare warfare era. This mod aims to recreate real warfare gameplay with tactics and squads"

Sounds awesome.

"Zombies"

Oh... never mind. :(

Reply Good karma Bad karma+3 votes
pupkin
pupkin

Dude being a zombie game hater ain't ''in'' no more... I just hate people without brains, I mean this mod is ****, but still.

Reply Good karma Bad karma+2 votes
Nilghai
Nilghai

intresting mod

Reply Good karma Bad karma+2 votes
djjonastybe Creator
djjonastybe

You got me wrong:

Button 1 selects WEAPON_MELEE_SLOT where only melee weapons can be set
Button 2 selects WEAPON_SECONDARY_SLOT where only pistols can be set
Button 3 selects WEAPON_PRIMARY_SLOT where only rifles, snipers, shotguns can be set.
Button 4 selects WEAPON_EXPLOSIVE_SLOT which is for grenades, c4, RPG7,..
Button 5 selects WEAPON_TOOL_SLOT which is for tools (hl2 bugbait for example)

In each slot can only be 1 weapon. So most of the time you will know what you are carrying. Right? I mean, if you are in a war, you know where you kept your gun, otherwise you are screwed.

Reply Good karma+1 vote
gearsnspartans
gearsnspartans

why did you use a screen from smod: outbreak?

Reply Good karma Bad karma+5 votes
djjonastybe Creator
djjonastybe

Because I will simply be using a few zombies, though I will slightly moddify them.

I am now working on a new fire mode function, which allows the user to select a firemode for each machinegun.

The firemode can be semi, burst or auto. And this can be set within the weapon scripts. How about this feature? :) I am nearly done with it!

Reply Good karma-1 votes
TKAzA
TKAzA

you need to ask them permission before you use them, not just credit them.

Moddb.com

not that you have even credited them yet.

Reply Good karma Bad karma+5 votes
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