APERTURE'S HOUR fills the gap between Portal & Half-Life by giving a look at Aperture Laboratories during the Black Mesa Incident and the resulting Seven Hour War. Taking the role of an employee stuck in a testing cycle following GLaDOS' complete takeover on Bring Your Daughter to Work Day, make your way through and escape the now malfunctioning facility.

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0 comments by BlabVoid on Apr 3rd, 2012

Hello everyone!

I have a few bits of news for you.

First off, welcome Razor792 (or just Razor) to the development team as the new leader. He messaged me pretty soon after I posted my last piece of news and he explained how much experience he had with Hammer. I was impressed, so please do welcome him.


"Travelling back to the 80s" - Mapping by Razor792

Second, I am not out of the development team, I am still part to do mapping and graphics but I do not play the largest role since I am pretty busy. One of my recent projects has been to redo the ModDB graphics, so you'll be seeing the new graphics popping up soon.

Thirdly, I'm just putting it out there, if you think you'd be able to help with development, please message Razor792.

Thank you.

- BlabVoid

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Post comment Comments  (0 - 10 of 34)
Pauolo
Pauolo Jan 28 2013, 2:36pm says:

It seems the mod has been revived, good news then. ^^

+3 votes     reply to comment
tile
tile Jan 21 2013, 2:37pm says:

is it dead? cause if it is im gonna run all the way to valve and force them to pay more attention to mods lol.

+1 vote     reply to comment
Razor792 Creator
Razor792 Jan 26 2013, 12:34pm replied:

Progress is extremely slow due to work, I've got a week off start of Feb so I'll ground myself into Hammer a bit and get some work done.

0 votes   reply to comment
Eldarwarrior
Eldarwarrior Nov 10 2012, 5:25pm says:

Is still alive this mod?

+1 vote     reply to comment
Billybobjoey
Billybobjoey Jul 13 2012, 11:03am says:

...Dead?

+1 vote     reply to comment
Razor792 Creator
Razor792 Jul 26 2012, 11:59am replied:

Nope, we're still working on this but progression is slow due to Steam and it's insane sales and also real work.
Another update will be posted soon though.

+2 votes   reply to comment
at7commando
at7commando Jun 16 2012, 1:50am says:

Would you like a Test Designer? I have the community map maker and can make maps.. your mappers can make them from my design and replace it with like... Old Aperture Stuff :P

+1 vote     reply to comment
AmaroqDricaldari
AmaroqDricaldari Jun 1 2012, 1:13am says:

It is too bad that the Portal 2/Alien Swarm version of the Source Engine doesn't support content from earlielr versions, because it would have been awesome if you had Zen wildlife in Aperture, plus some way to kill them.

Not only that, but a friend of mine got bored and decided to start poking around Portal 2's sound files, and found something about Aperture Zombies. I wonder what that is for.

And finally, do any of you remember the turret you can save from Redempton in Portal 2? Listen carefully to what it says.

+1 vote     reply to comment
WhyNott
WhyNott Jun 11 2012, 10:10am replied:

Yap, I found that "zombie sounds" too. Kinda creepy. There also were references to... chicken? Lolwut.

Anyway, I know a guy who remade a combine strider to work in P2. Cool thing. He also did a working RPG swep, what is quite unbelivable. But it's true. I had it, working on my computer. Try to search in youtube, there should be download link somewhere.

+1 vote     reply to comment
tile
tile Jan 21 2013, 2:35pm replied:

portal 2 actually can support most older files just fine. : )

+1 vote     reply to comment
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Puzzle Compilation
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Christmas 'n' all that.

Dec 25 2014, 3:40pm

Neighbours Take Revenge On Christmas Lights Show: T.co via @YouTube

Dec 22 2014, 2:19pm

R.I.P Joe Cocker, yet another fantastic musician gone :(

Dec 22 2014, 2:15pm

@nobby_SG @shane1090 Cheers for the card, lads! Hope everyone at Stainless has a great Christmas. T.co

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Game Sack - Data East: T.co via @YouTube

Dec 22 2014, 7:37am

RT @nickbarton84: @Razor792 any ideas on how to get donkey kong working on the retron3? T.co

Dec 21 2014, 11:34am

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