APERTURE'S HOUR fills the gap between Portal & Half-Life by giving a look at Aperture Laboratories during the Black Mesa Incident and the resulting Seven Hour War. Taking the role of an employee stuck in a testing cycle following GLaDOS' complete takeover on Bring Your Daughter to Work Day, make your way through and escape the now malfunctioning facility.

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Behind The Scenes
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TheMarshmallowBear Jul 8 2013, 1:18pm says:

LOVE the orange lighting on the ceiling, very eerie.. makes you think "is there.. something down there?"

+2 votes     reply to comment
BlabVoid Author
BlabVoid Jul 8 2013, 1:26pm replied:

It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.

+2 votes   reply to comment
Pauolo Jul 8 2013, 1:46pm says:

That's a an awesome light effect. Also, bringing back the orange lighting makes Portal 2 a bit more... mesmerizing, surreal, and that's a touch this game missed compared to its predecessor.

+4 votes     reply to comment
BlabVoid Author
BlabVoid Jul 8 2013, 3:32pm replied:

we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.

+1 vote   reply to comment
Cybertrance Jul 9 2013, 11:44am replied:

no argument here! that looks really good. I must say that I got kinda bored with the Portal 2 'blue'theme, and this is really refreshing!

+2 votes     reply to comment
BlabVoid Author
BlabVoid Jul 10 2013, 4:10am replied:

Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.

+3 votes   reply to comment
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Jul 8th, 2013
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