APERTURE'S HOUR fills the gap between Portal & Half-Life by giving a look at Aperture Laboratories during the Black Mesa Incident and the resulting Seven Hour War. Taking the role of an employee stuck in a testing cycle following GLaDOS' complete takeover on Bring Your Daughter to Work Day, make your way through and escape the now malfunctioning facility.

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TheMarshmallowBear
TheMarshmallowBear

LOVE the orange lighting on the ceiling, very eerie.. makes you think "is there.. something down there?"

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BlabVoid Author
BlabVoid

It's supposed to be reminiscent of Portal 1's orange BTS lighting, but being applied to a Portal 2 "behind the wall" (or floor in this case).
Glad you like it.

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Pauolo
Pauolo

That's a an awesome light effect. Also, bringing back the orange lighting makes Portal 2 a bit more... mesmerizing, surreal, and that's a touch this game missed compared to its predecessor.

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BlabVoid Author
BlabVoid

we're trying to bring a Portal 1 aesthetic to Portal 2. I'd say we're coming along nicely.

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Cybertrance
Cybertrance

no argument here! that looks really good. I must say that I got kinda bored with the Portal 2 'blue'theme, and this is really refreshing!

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BlabVoid Author
BlabVoid

Since Portal 1's soundscapes are still embedded within Portal 2 we're also using those where possible. I always preferred them.

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C.L.
C.L.

Excuse me for my critics,but it does cast a more realistic lighting in Portal 2 but not how is it supposed to flow with Portal 2's realism. I mean,that looks like it could be lava or something hot. If there was some melting metal in there,floor would sink. In Portal 2,it shows darkness(not the orange glow)-I'd say it's more realistic with the darkness. What else could be causing the orange lighting? Just carry on and do whatever you want. I still think it's an excellent map!

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I'll start getting everything else working while you perform this first simple test.

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