Hell has broken loose once again! As before, you're the only one who can send the demons back to where they belong. Face 16 challenging levels, divided into 4 distinct episodes with custom monsters, weapons, textures, music and heavy action! Using GZDoom, you can expect a large amount of features that were never possible with the original game like slopes, scripts, fog, 3D-floors and many more things that will significantly alter the experience you had with the vanilla version of Doom II.
About time for another update here on ModDB. For those of you who wonder if the project is still alive, rest assured. I have a couple of new screenshots to show what I've been up to during the last few months.
The screenshots below are solely from one map for Annie: Episode 2. I did post some early screenshots of the map in the previous update but the map has received a substantial update since then.
I've reached a stage where the map's layout is as good as finished. Currently, I'm fleshing out the rest of the map by adding details and sector portals.
The main feature of this particular level is that it's focused on a central point where the player will end up fighting the map's mini-boss. I thought it would be interesting to show this particular area in a very early exploration stage. I feel this design works very well for building up some tension; you know something's about to go down there but until you reach that point, it's a guessing game.
I actually started building the map from this central area which led to a design that has multiple connections to that specific region. The map's flow and visual style is different compared to the first map because I wanted to shake things up a little. I hope you like the design so far.
Once this map is completed and tested, I will move on to map 3. I'm thinking about the idea of releasing episode 2 on a map per map basis instead of waiting for the whole episode but I'm not really sure if there's enough interest. Please let me know what you think of this idea.
I've got some exciting updates to show you for Annie: Episode 2.
Version 1.1 of my Annie: Episode 1 project for Doom II. See the changelog.rtf file contained within the .zip file for a full list of changes.
The first episode of Doom II: Annie. To play Annie: Episode 1, simply move Annie-E1.zip to the directory where your GZDoom.exe file is located. Drag and...
How'd you do the fog effect in some maps? do you know how that happened?
This can be done through scripting or by editing the mapinfo file, depending on specific needs.
So, how's the project coming along? :) I have been a fan of this since the 2006 DoomWadStation demo, and I would love to get to play the complete version one day...
Hey! Still working on this. I'm planning an update soon. I post regular updates on Twitter and in my Discord server if you want to keep up with regular progress.
Keep up the good work :)
Oh wow, the levels are gorgeous!
Thank you! Hopefully they play gorgeously as well!
very nice work and thanks for the updates! episode 2 looks fantastic!
gonna go at this with PB3.0 yeet
Awesome! Don't hold back! :)
I love this map.. Saw your videos and watched some building of yours.. Nice
Thanks! Glad you liked the videos. I learned quite a lot lately and get some good feedback from the viewers while livestreaming.