Hell has broken loose once again! As before, you're the only one who can send the demons back to where they belong. Face 16 challenging levels, divided into 4 distinct episodes with custom monsters, weapons, textures, music and heavy action! Using GZDoom, you can expect a large amount of features that were never possible with the original game like slopes, scripts, fog, 3D-floors and many more things that will significantly alter the experience you had with the vanilla version of Doom II.
More than 12 years after the first line was drawn in the editor, I'm proud to announce the release
of the first episode of Doom II: Annie.
Get ready to face 4 challenging levels on Thanatos, the first planet where you will do battle
with the demonic hordes and finally, Annie herself. You'll need to bring your skills to the table
for this one!
There are many custom elements included like textures, music, sounds, entities and GZDoom specific
features. I've tried my best to give the project a different, more modern look
while keeping the essence of Doom II intact: fast hardcore action!
I will be doing a small project for another game between the episodes but the general direction
for the second episode, which will be revealed in time, is already set. As for now, I hope you
have a great experience and I'm looking forward to hearing from you! I'm also going to write a small article about the development cycle of the project and some information about the second episode. You can visit my personal website if you're interested in that stuff.
To play Annie: Episode 1, simply move Annie-E1.zip to the directory where your GZDoom.exe file is located. Drag and drop Annie-E1.zip to GZDoom.exe to start. Have fun!
A quick overview of E1M4, the final map of the first episode.
An overview of the second map of episode 1, which is nearing completion.
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Version 1.1 of my Annie: Episode 1 project for Doom II. See the changelog.rtf file contained within the .zip file for a full list of changes.
The first level of the first episode of Doom II: Annie
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