First Release of Amazons Total War - Recalesced mod.
This file is mod-foldered and it uses 7z based compression. Actual space un-compressed is about 958MB. Please read the readme folder to follow through on installation instruction.
It is recommended that the user has more than 4GB of memory to run this mod. And uses Rome:Total War/Barbarian-Invasion RTW/BI 1.6, as is available through the Rome:Total War Gold Edition or purchase from Steam.
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WARNING : MATURE PLAYERS ONLY
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Once again, this mod contains some female nudity in the depiction of conflicts in antiquity, so if there is any reason the law of your locality prohibits you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.By either downloading or installing this mod's compressed file, the user who performed the download/installation acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod. Keeping the aforementioned prerequisite in mind, Please do not pass along or forward link to the download file without this warning be shown.
And while playing multi-player online, please be mindful of the opponent's age or sensitivity, as each player is solely responsible for the unit he or she selected to play.
Amazons:Total War - Recalesced is an RTW/BI engine based mod allowing the player to explore ancient battlefields utilizing modern military concepts.
- Mobility and Stand-off Weapon capability using many women cavalry units.
- Deploying Area Denial "Minefield" using field engineering units.
- Long Range Mobile Artillery.
- Wagon Warfare to allow German Panzer like armor tactics.
- Guerrilla Warfare, allowing agents to infiltrate into enemy territory to raise army deep behind enemy line.
- Linked Armor-Clad Cavalry which was the dominating cavalry formation in Eurasia for centuries.
First time on any video game.
- Terrifying Super-heating Incendiary Munitions known as Thermite weapons.
Other Features
1. Greatly extended campaign map, now including Eurasia and Northern India.
2. Quest based game playing. Player must fulfill faction specific mission to advance to certain cultural level.
3. Breath taking scenery using custom RS II battle environment.
4. Because ancient horses are mostly 12 hands tall (48 inches, or 120cm), this mod allows a great deal of women equestrian units to fully explore mobility issue on the battlefield.
5. Balanced Unit Modeling (or. B.U.M.):Unit's recruitment infrastructure, cost, appearance, and capability must have direct relationship.
This mod uses the common Rome Total War "Show Me" script mechanism to activate the mod script.
For each time the Rome Total War/BI software is re-launched, you would need to manually activate the script for the mod to run correctly.
However, if you remain in the Rome Total War software and simply exit then entering a campaign, the script does not need to be run.
To run the "show me" script, when just entered(or re-started a campaign), after the Rome Total War is launched, press ESC key during the campaign, a pop-up menu would show, on the pop-up menu, locate the "?" icon, then click on that icon. The Campaign adviser would show, under the adviser, there is a green/black circular icon, click on that icon, then click the "X" icon right next to adviser, and then on the pop-up menu, click the "return to game" option, you are ready to play.
Rev7b8 has the following changes...
- Corrected Armenia Horde issue as reported by Balgeron
- Corrected property description in read-me file stating -mod:AmazonsTW- Recalesced -show_err where as it should be -mod:AmazonsTW-Recalesced -show_err
i.e. no space, as reported by Allypup
- corrected City Map problems as reported by naftykid.
- re-arranged load screen to removed redundant pictures to save memory.
- changed recruit time for advanced units to make longer to recruit certain units.
- corrected missing unit card issues for horde wagons.
- new Roman Carriage Ballista animation to use faster horses.
- corrected script issue which was auto-generated but has serious problem with quests for Libyans and Carthage.
- removed "halo" artifacts from many named character pictures.
- added real-time re-entrant quest check, not just at the beginning of the mod script.
Rev7b9 has incorporated Celestial Shuttle Buddy's changes on the Sarmatian faction.
The correction and changes of the mod team's newest member has made are
1. Sarmatian's Quest for the new map was accidentally disabled, so the first quest was not possible. This has been corrected.
2. AI's play of Geothe Amazons were supposed to be powerless but the part of the script was not generated by the script auto-generator. This has been corrected.
3. At the start of the campaign, Sarmatian army is made more powerful and with some power-units added. But will soon run out of money.
4. Sarmatian map has been changed and one more province has been added at the beginning of the campaign.
5. Sarmatian spy is now at more critical location.
6. Due to the new map, Sarmatian armies are re-distributed to allow the Sarmatians better concentration of their field forces.
i have instal this mod but my pc say that i can't open it because i have no program for that, do you now what for program i can have for the mod?