Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

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spartan07
spartan07 - - 80 comments

What is the poly count like on these?

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ravagecn Author
ravagecn - - 141 comments

around 3200.

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spartan07
spartan07 - - 80 comments

That seems like too much, even for C&C 3. The game will slow right down once you build a few of these.

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Soviet_Deso
Soviet_Deso - - 140 comments

It looks nice but I think you have more polys on the wheels and threads then the rest of the vehicle lol

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aidas2
aidas2 - - 3,816 comments

yeah the poly count is too big, I would say up to 2000 max, renegade uses models from 2000 to 6000 polys generasl upto 1000 so this should be up to 2500 most if u want that it wont lag on lower end computers.

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Madin
Madin - - 2,077 comments

Vertex count matters (Real vertex count), polygons do not matter.
EA does not even bother mention a polygon limit.

And it would be cool if people who do not mod C&C3, did not make up a polygon limit.

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