Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

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ECM vehicle
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This is probably a stupid question, but what happens if two ECM vehicles in active mode meet? Do they both switch back to passive mode? Are they immune to each other?

FYI, the only reason that I ask is that I absolutely adore this concept.

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shekdog Creator

They will create a harmonic disruption so powerful that it will blow up the universe and bring about the End of the World as we know it......

Ok maybe not, in the current design the ECM vehicle's active ability has an AOE radius, so if they attack each other, they will both be disabled for a short while, than forced back to Passive Mode. So in theory, the quicker one wins.

Of course this is still on-paper, so if you have better suggestions, whether about this unit or any other aspect about the mod, feel free to post.

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maybe add the option when allied combats are near this they can shoot/aim better.

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ravagecn Author

that's the job of commanding units ;)

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The ECM vehicle, despite lacking the heavy armour and cannon fitted to a battle tank and the mobility of aircraft, can pose an even greater threat than either to the enemy.

When in Passive Mode: Detects enemy radars, units and structures using active abilities.

When in Active Mode: Prevents enemy units and structures from using active abilities, removing Bonus granted by enemy Commanding Units.

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