Aliens CM is not the burner, it is not very good as we all know. okay what not so it is great, the graphics in the game. Unfortunately, we think you can not do much about it! But you can use this mod or using this modified data of the game are the following things better. - DirectX 10 is enabled -Better light thanks to DX10 Realistic light-shadow effects lamps. - Weapons reflect better. - Realistic muzzle flash. Fewer problems with Nvidia 3d 3d mode (MAY :) - RAM usage is better for graphics (textures) light animations texture memory load times of textures and shadows. - Game will load faster. - Better Bloom - MSAA ON - Play better with the controller better AIM is active.

Report abuse AliensDX11
Filename
aliensDX11-Final.rar
Type
Full Version
Uploader
THX555
Date
Feb 18th, 2013
Size
0.41mb (428,910 bytes)
Downloads
3,806 (4 today)
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Description

I have given my whole again. And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.


I have given my whole again.
And have still improved graphics and a few looked the less mistakes happen and it should run stable with DX11.

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AliensDX11
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night-
night- Feb 18 2013, 5:06pm says:

Steam - Error

Failed to start game (app already running).

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Guest
Guest Feb 18 2013, 5:09pm says:

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Guest
Guest Feb 18 2013, 5:29pm says:

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Jimenez92
Jimenez92 Feb 18 2013, 5:58pm says:

Because no run the game with mod DX11?

+1 vote     reply to comment
tillieman
tillieman Feb 18 2013, 6:03pm says:

Same here

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Guest
Guest Feb 18 2013, 6:20pm says:

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faba002
faba002 Feb 18 2013, 6:23pm says:

also a CTD when launching it maybe something wrong in the coding or the upload has a corrupt file it wil be fixed soon no hurry

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Guest Feb 18 2013, 6:31pm says:

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Guest Feb 18 2013, 6:58pm says:

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Pile
Pile Feb 18 2013, 7:09pm replied:

but it doesnt work anyway? right... found that little thing to but i still get the kernel error

+1 vote     reply to comment
Vipear
Vipear Feb 18 2013, 7:45pm says:

doesn't work ...

+1 vote     reply to comment
Guest
Guest Feb 18 2013, 7:47pm says:

DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!

looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...

+5 votes     reply to comment
Vipear
Vipear Feb 18 2013, 7:51pm replied:

it works ! Thx ! :)

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Guest
Guest Feb 18 2013, 8:36pm replied:

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THX555
THX555 Feb 19 2013, 12:22am replied:

Learned again what.
The idea in the pecangame Befhel allowd3d11 is I did not come to mind but just weird why you all have this problem, I can start without problems. That surprises me now very. But if his tricks goes then many thanks.

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AliensCM
AliensCM Feb 19 2013, 1:11am replied:

If bUseMaxQualityMode=true I can start game, but, in the game when I go to video settings for set maximum video settings and apply, exit game, I did run game, game hang on sega logo, game drop on the desktop. Than I looked original PecanEngine.ini and saw that the bUseMaxQualityMode=False

I use Windows 8 and Nvidia video card

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AliensCM
AliensCM Feb 19 2013, 4:39pm replied:

with MaxMultisamples=0 video graphics looks more clearly, better

+1 vote     reply to comment
calhoun255
calhoun255 Feb 19 2013, 6:07am replied:

do i really need AA?

+1 vote     reply to comment
THX555
THX555 Feb 19 2013, 12:39pm replied:

no

+1 vote     reply to comment
Pile
Pile Feb 18 2013, 7:52pm says:

So awsome, thx alot... was just going through that ini :)

+1 vote     reply to comment
Vipear
Vipear Feb 18 2013, 8:05pm replied:

LOL the fail xD ! ok i change

+1 vote     reply to comment
AliensCM
AliensCM Feb 19 2013, 1:15am says:

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

+2 votes     reply to comment
AliensCM
AliensCM Feb 19 2013, 1:36am says:

DirectX11 WORK! So must change file PecanEngine.ini in C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config , open file PecanEngine.ini with notepad, press CTRL+F, find [SystemSettings], add new line "AllowD3D10=false" before AllowD3D11=True, change next lines "CompositeDynamicLights=True" , "UseHighQualityBloom=False" , "MaxMultisamples=4" , save and run game!

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

Oh, yeah, before, you must change folder name, name binares to name binaries in folder "aliensDX11 Final".

looks like this:
[SystemSettings]
bUseMaxQualityMode=true
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0
AllowD3D9=false
AllowD3D10=false
AllowD3D11=True
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=4
and so on...

+4 votes     reply to comment
Guest
Guest Feb 19 2013, 3:55am says:

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AliensCM
AliensCM Feb 19 2013, 4:34pm replied:

if you still have some problem (hang on sega logo), you must change line bUseMaxQualityMode=true to bUseMaxQualityMode=False in [SystemSettings]

+1 vote     reply to comment
frozenice1361273051
frozenice1361273051 Feb 19 2013, 6:29am says:

1) Great mod.
2) Please can you provide user/mydocuments/mygames settings in your download. (or a readme). This will help with startup crashes :)
3) Please can you provide the latest sweetfx and correct settings in your download.

Thank you, Please keep it up :)

+1 vote     reply to comment
THX555
THX555 Feb 19 2013, 12:40pm replied:

yes I can do that

+1 vote     reply to comment
Guest
Guest Feb 19 2013, 8:59am says:

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THX555
THX555 Feb 19 2013, 12:41pm replied:

du hast auch den selben fehler oder ??

+1 vote     reply to comment
tillieman
tillieman Feb 19 2013, 11:07am says:

Good work indeed. Got it to work. Supersatisfied!

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Guest
Guest Feb 19 2013, 12:27pm says:

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keepcool66
keepcool66 Feb 19 2013, 12:34pm says:

the new version crash and crash
with or without bUseMaxQualityMode=true to bUseMaxQualityMode=False

and the new version,s mix confuse me more and more...
i dont now it is now with sweetfx or not, rewrite inis or not and so on

btw. i have delete C:\Users\USER_NAME\Documents\My Games\Aliens Colonial Marines\PecanGame\Config but dont work, i have edit the basicengine.ini ( bUseMaxQualityMode=False) dont work

best is (real) you make a .zip with all infos and mods (or inis)

+1 vote     reply to comment
AliensCM
AliensCM Feb 19 2013, 4:37pm replied:

add

AllowD3D9=false
AllowD3D10=false
AllowD3D11=True

looks like this:
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=true
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
FXAA=True
UseHighQualityBloom=False
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
WindowMode=0

AllowD3D9=false
AllowD3D10=false
AllowD3D11=True

AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=2
MaxAnisotropy=16
MaxMultisamples=0
and so on...

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Aliens: Colonial Marines Icon
Platform
Windows
Developed By
THX555
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Release Date
Released Feb 11, 2012
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MD5 Hash
dcd3175b9f2d0c61baebace7f952c50f
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