AirFightUT is the first and most extensive vehicle combat TC for Unreal Tournament. This modification introduces modern combat vehicles into the UT game, vehicles which try to mirror their real life military counterparts (vehicle models and weapons). Our large roster of vehicles includes the F-15, F-16, Su-27, MiG-29, Tornado, JAS-39, M1, T-80, AH-64 Apache, and more...
*We are porting to UT2003, but further development for UT is continuing.
You can contact the AF community at Forums.beyondunreal.com
The latest alpha patch for AirFightUT is now available. You can get it at the BeyondUnreal forums...a new AirRace map is also available in the thread.
Significant changes since the last alpha...
*Bot AI improvements/tweaks. Bot jets no longer dive into the ground spontaneously. Slowdowns on waypoint-heavy maps less apparrent.
*F-15E Strike Eagle carried four LGBs in previous versions, now it carries six (air-air armament unchanged).
*Heavy Strike variant of the Tornado has "swinging pylons", since the R-550 AAMs have been moved to the wings.
*LGBs on the Naval Strike variant of the Tornado have been replaced by 500 pound dumb bombs.
*Lots of tweaking for flight dynamics. Stall speeds have been decreased for ALL aircraft, so they can take off quicker on maps with runways. This measure was taken because certain maps (released and unreleased) have unusually short runways that cause lots of bot deaths. Mid-air spawning is unaffected.
*Mr. Mitchell's AF server pages added.
*Significant AirRace improvements, including better bot AI and scoring.
*Netcode improved/tweaked. Despite this, a few serious netcode bugs persist, namely in Air Defense, AirRace, and turret movement.
Our web site is also undergoing an update, so check it out at www.planetunreal.com/airfight.
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