I'm a Chinese modder.This mod focuses on making different looking generic units for different civs in AOE,and for the first time,giving you a chance to control Chinese cavalrys when you choose Chinese,to control Sipahi when you choose Turks,and to control Yari Ashigarus when you choose Japanese.In this mod,different civs will have different cavalry and infantry in their own unique looks. 【Copyright Notice】:I won't allow other modders to extract the original new cavalry graphics made by me in AoWE and to use them in their mod. However,if you make a new mod using my graphics but never publish your mod on any site and just play it on your own PC,then you can use it. In other word, if you are planning to publish your mod,then you can't use my original graphics. I have to do this because finishing those original graphics has really taken me way much time and effort,I hope others can respect my work.
In this AOE mod, for the first time, different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.
Posted by Ivindor on Apr 12th, 2014
I'm a Chinese modder. We all know that in original AOE, every civilization shares the same generic units which are all in European look. However this is a big problem coz when you choose Chinese, Japanese or Turks, it looks really weird when you still control European knights. And it's easy to get bored of every civs having the same looking knights battling on the screen. Civilization diversity is what we need to make the perfect AOE.
Therefore, I came up with the idea of this Age of World Empires MOD. In this mod, you'll have the chance to control Chinese cavalry when you choose Chinese, to control Sipahi when you choose Turks, and to control Yari Ashigarus when you choose Japanese. Although the graphic modification is way too hard and it has already taken me a year, I think it's worth it. In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.
Here goes the screenshots
Saracens vs Crusaders
New unit in this screenshot:
Saracens: Ghulam Cavalry(replaces Knight)
Now you can see a real collision betwwen the West and the East, not like in the original AOC everyone uses the same European knights
Imjin War 1592
New units in this screenshot:
Chinese(red): Eastern Lancer(replace Knight), Heavy Eastern Lancer(replace Cavalier), Elite Changdao Swordsman(replace Champion)
Japanese(blue): Yari Ashigaru(replace Halberdier), Matchlock Ashigaru(replace Hand Cannoneer), Heavy Yoroi Samurai(replace Champion)
Koreans(yellow): Eastern Halberdier(replace Halberdier)
Chinese fight against Mongols
New units in this screenshot:
Chinese(blue):Eastern Lancer(replace Knight), Elite Changdao Swordsman(replace Champion)
Mongols(green):Heavy Keshik(replace Cavalier), Mongol Light Lancer(replace Hussar)
In this mod, I only modify the look of the generic units, stats remains as before. For example, a Turky Sipahi's data is all the same with the European knight's , they only have different looks.
Aztecs, Mayans and Huns are removed coz making unique look units for the three will only make the work already on a large quantity even larger. So there are 18 civilizations in AOWE: Britons, Celts, Franks, Chinese, Japanese, Mongols, Koreans, Teutons, Vikings, Goths, Saracens, Turks, Persians, Byzantines, Slavs, Magyars, Spanish and Italians.