I’m a Chinese modder. We all know that in original AOE, every civilization shares the same generic units which are all in European look. However this is a big problem coz when you choose Chinese, Japanese or Turks, it looks really weird when you still control European knights. Therefore, I came up with the idea of this Age of World Empires MOD. In this mod, you’ll have the chance to control Chinese cavalrys when you choose Chinese, to control Sipahi when you choose Turks, and to control Yari Ashigarus when you choose Japanese. Although the graphic modification is way too hard and it has already taken me a year, I think it's worth it to make the perfect AOE in my heart. In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

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In this AOE mod, for the first time, different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

Posted by Ivindor on Apr 12th, 2014

I'm a Chinese modder. We all know that in original AOE, every civilization shares the same generic units which are all in European look. However this is a big problem coz when you choose Chinese, Japanese or Turks, it looks really weird when you still control European knights. And it's easy to get bored of every civs having the same looking knights battling on the screen. Civilization diversity is what we need to make the perfect AOE.

Therefore, I came up with the idea of this Age of World Empires MOD. In this mod, you'll have the chance to control Chinese cavalry when you choose Chinese, to control Sipahi when you choose Turks, and to control Yari Ashigarus when you choose Japanese. Although the graphic modification is way too hard and it has already taken me a year, I think it's worth it.
In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

Here goes the screenshots

Saracens(horse color changed from brown to white)
Saracens vs Crusaders
New unit in this screenshot:
Saracens: Ghulam Cavalry(replaces Knight)
Now you can see a real collision betwwen the West and the East, not like in the original AOC everyone uses the same European knights


Imjin War
Imjin War 1592
New units in this screenshot:
Chinese(red): Eastern Lancer(replace Knight), Heavy Eastern Lancer(replace Cavalier), Elite Changdao Swordsman(replace Champion)
Japanese(blue): Yari Ashigaru(replace Halberdier), Matchlock Ashigaru(replace Hand Cannoneer), Heavy Yoroi Samurai(replace Champion)
Koreans(yellow): Eastern Halberdier(replace Halberdier)


Chinese fight against Mongols
Chinese fight against Mongols
New units in this screenshot:
Chinese(blue):Eastern Lancer(replace Knight), Elite Changdao Swordsman(replace Champion)
Mongols(green):Heavy Keshik(replace Cavalier), Mongol Light Lancer(replace Hussar)



Spanish Port
Spanish Port
New European Halberdier
New Mediterranean Feudal Age architecture for Spanish, Byzantines and Italians

In this mod, I only modify the look of the generic units, stats remains as before. For example, a Turky Sipahi's data is all the same with the European knight's , they only have different looks.

Aztecs, Mayans and Huns are removed coz making unique look units for the three will only make the work already on a large quantity even larger. So there are 17 civilizations in AOWE: Britons, Celts, Franks, Chinese, Japanese, Mongols, Koreans, Teutons, Vikings, Goths, Saracens, Turks, Persians, Byzantines, Slavs, Spanish and Italians.

Post comment Comments
xXBerethorXx
xXBerethorXx Apr 12 2014, 1:10am says:

Very impressive. I agree it did look strange seeing a european man at arms in asia xD Cant wait for the extra flavour!

+11 votes     reply to comment
M1GHTY.M4VS
M1GHTY.M4VS Apr 12 2014, 6:12am says:

Hope you will get the barbaric civils like the Wikings, Celts, Huns, Germans (Goths) a replacement for their horses, In Europe they share the largest Horses the Shire Horses which get up to 25% bigger then the southern horses and were pretty intimitading at the time.

Langstrofsche-stubentiger.de
They are quite similar to the new cataphract look but on a bigger horse with less goldish armor and different weapon sets.
Page contains a few more eastern european units like the "balder" horsery archers from the Kiev Rus, those were swedish vikings the entered Russia in 900+ so this may give them a different look for the mounted archers.

+6 votes     reply to comment
jaxa
jaxa Apr 12 2014, 10:53am says:

Should make this mod for "The Forgotten" update.

+5 votes     reply to comment
Tyraels
Tyraels Jul 11 2014, 5:36pm replied:

it will already be..look at the faction list.

+1 vote     reply to comment
dArCReAvEr
dArCReAvEr Apr 23 2014, 7:50pm says:

Nice idea to make different models/skins for each civ. I hope you'll release it soon :) good luck!

+2 votes     reply to comment
Guest
Guest Jul 13 2014, 9:40pm says:

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Tyraels
Tyraels Aug 7 2014, 11:29am says:

Any news ,4 month later :) ?

+2 votes     reply to comment
Ivindor Author
Ivindor Aug 7 2014, 9:23pm replied:

I'm afraid this mod is temporarily stopped, cause I don't have much spare time now. You know, way before I posted this thread I've already made this mod for two years, and two thirds of the graphics are finished.

0 votes   reply to comment
SomeDouchbag
SomeDouchbag Aug 8 2014, 3:12pm replied:

Aww :o,so you are gonna leave it here for a bit.


PS if you are gonna plan to leave this mod at some time(hopefully not)it would be cool if you upload your current work for use since its better than nothing :P

+1 vote     reply to comment
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