Enjoy Age of Empires 2 in a new way and relive the Sengoku war on your favourite RTS.

Built on the upcoming Userpatch 1.5, there has never been a better time to play. New features in game will allow better multiplayer, more triggers and conditions, higher elevation levels, shore-less terrain placement and more.

  • Ten playable clans (for now): Oda, Takeda, Uesugi, Chosokabe, Date, Hojo, Mori, Shimazu, Toyotomi and Tokugawa.

  • A total re-skin of 99% of the trainable units, from warriors to monks and villagers, all with brand new appearances.

  • A new, unique and detailed Japanese building set replacing the generic Asian buildings. Extra buildings are also included in the editor, allowing players to recreate a realistic Japanese town.

  • Completely re-designed terrains to match the landscapes of Japan, including trees, cliffs, rocks and more!

  • New heroes, editor units and objects, eyecandies for scenario designers to create a living atmosphere.

View the project page on AOK Heaven or join our Discord for discussion, playtesting and early access releases.

Brought to you by Achesun, Sebastien, R_V_A and Carcoma .

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Hi guys,

Apologies for the lack of updates lately, and for the deleted main menu article.

The reason I deleted the previous article was because we've actually changed the main menu since then, thanks to a brand new painting by Rodion. We will cover this in the next showcase update.

Meanwhile, we're still working on this and have actually gone into more detail than ever before. For a start, we've looked at our previous Alpha version and decided to go back on a few things and reorganise the core game play before we focus on anything else.

We've decided to go ahead and implement bigger ideas and expand the scope of the mod. The reason for this is simply, we want a better experience for you and want it to be more unique and specific to the Sengoku period.

New additions:

- We've added a 5th resource; honour. This was something we had an idea for, but decided at the time it was too much work to implement. However, we've now decided to add it, as it really adds a crucial and fun part to the game which would have been more difficult to implement at a later stage.

The Sengoku period was a warring period, where retainers ranked up through fighting and winning battles for his clan. This will be represented in game by killing units to earn honour. You will need honour to rank up. Honour can also be earned in smaller amounts by building things and sending small gifts to the Emperor. This will mean, there will be more fighting in each age/rank.

- Re-worked blacksmith techs to improve functionality with different types of armour and weapons.

These now have Arrow-Line, Forging-Line for weapons, Do-Line for Samurai and Cavalry, Tatami-line for Ashigaru units and Cavalry archers and Nanban-do line for heroes.

- Implemented a new siege line which wasn't complete before and moved all siege units to the 'Daiku (Carpenter) Workshop'. This includes Taketaba, Siege Towers, Kamikosha and more.

- Moved all gunpowder units to the Teppo Foundry, which allows you to train gunpowder units wielding Tanegashima and Hiya-Zutsu, Horoku-dama throwers, various types of cannons and more.

- Two new boats added, the Sekibune and the Mekurabune.

- Added Heroes and 'wonder building'. Clans will now have access to Heroic units from the past. For example, Oda Clan will be able to train Oda Nobunaga. The wonder will also give you access to resource bonuses, increasing honour and the Ninja; a new unit which is designed to counter villagers and heroes.

- Completely new menu layout and design including new music and sounds.
- Completely new icons for everything in game, to create a Japanese feel.
- New interface sounds and other sounds for building placement, attack warning sounds and more.
- Increased resource cheat codes to 10,000 of each (not 1000).
- Added a 3rd build page to the villagers list, for fortifications or battlefield items.
- Fixed some bugs with palette, armour classes and AGE Unit ID numbers.

Of course, this isn't much of a showcase, but hopefully it gives you a better idea of what's coming. Stay tuned for a showcase update in the near future!

Seb

Comments  (0 - 10 of 18)
eoas92
eoas92

When will you release this mod?

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Guest
Guest

about the water graphics, can u make it moving like HD version? water animation would very cool

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Sengoku_Sebastien Creator
Sengoku_Sebastien

Water animation is available, but not like HD. UP1.5 has it's own water animation style.

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Guest
Guest

So cool, I can't wait for this mod xD
Im the one who like to build things so does the map editor - unit tab - gaia have cool features? Like: Cliff, crack, tree, fish, moutain, waterfall, etc...? I always like to build my own map and story then play it more than playing in random map.

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Sengoku_Sebastien Creator
Sengoku_Sebastien

Actually the map editing is also a huge part of this mod. We hope to see many scenarios/campaigns being made and look forward to seeing people use it to create their own maps.

In terms of editor content, such as cliffs, fish etc...I think it will be the biggest mod ever made for AOK for editor objects. I really want to create a living, real Japanese landscape, so yes, flowers, plants, waterfalls, trees (native to Japan etc) will all be included.

For example, just for shrines alone, this is a big list of what's included:

14 types of Torii gates (7 types, 2 directions each); Inari, Ryoubu, Myoujin, Shinmei, Myoujin Worn, Myoujin Moss, Shinmei Moss.
Steps
Stone Toro Variations
Mossy Stone Toro Variations
Shrine Buildings
Shrine Walls (mix and match base/midsection/roof)
Lion Statues (Komainu) x 4 variations
Inari Statues (Kitsune) x 2 variations
Hia Jinja Statue (Monkey) x 2 variations
Sakaki Tree
Hokora Variations
Purification fountain (Chozuya)
Stage Building

On top of this we have editor objects for towns/farms/temples/landscape/rocks/cliffs and so on.

Sorry, I will post pictures soon. Right now working really hard on data editing and implementing all the new game features. Just before the new year, we decided to change a lot of things and expand the mod, so it's required a lot more work than originally planned. For the better though :D

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Guest
Guest

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Guest
Guest

When will you release this mod? Its soooo coool, I can't wait xD

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Sengoku_Sebastien Creator
Sengoku_Sebastien

I cannot say exactly at this point, but not too far away. Thanks for following!

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Guest

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Exe20
Exe20

this proyect looks so good!

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