I am a great fan of Roman history. This mod is therefore built around Rome. Around it's rise to power in the mediterranean. The most important enemies of Rome in this period are also featured in this mod. The aim is to increase the realism and tactical options of this game. To achieve this all civs will have an entirely revised tech tree, new-sometimes unique-units. You will be able to fight with more unit types than before (skirmishers, decent light infantry and more). The aim is to give all new units a new graphic eventually, but as you will understand this will be extremely hard to achieve. The mod is inspired by a combination of movies, books and games (RoR, AoK, Rise of nations, Rome TW, Rome Universalis). It will change and extent the options of RoR, but it will still feel like RoR. When this mod is released you will be able to fight epic wars such as the conquest of Alexander the Great, The Persian-Greco wars, The Italian struggle, The Punic wars, The Macedonian wars and many more. With some imagination you can even extend the timeline to the period of Caesar and Pompey or perhaps save the Gauls from Roman dominance?In the civ, features and technologies sections you can find information about the mod.
The Mod has been made by Phatfish, Fruktfisk and Thompsoncs with help from Basse and Darkrain654. Thanks to Gumble, Basse, Phatfish, Fruktfisk, BSU_DoLhades, Suppiluliuma and Lord Zambia for their feedback. I hope I didn't forget to mention any others.

- New graphical user interfaces (UI's) thanks to Phatfish- New techtrees- New civs- New Unit icons - New unit rosters- Land trade at markets, ports (docks) and traders (trade workshops)- Some new technology icons- New combat bonus/penalty system- Over 60 Hero units in the editor- A lot of new gaia eye candy. Go check it out! Truly making scenario's is not yet possible.  This is due to the complexity of the mod. You can only design with the first 8 civs at the moment- A batch file to easily install and uninstall the game. (or rather switch the files=a modswitch)- Mars and Quirinius have been fixed- New wall graphic added to the existing ones 

- Still old unit/building graphics. - Some technologies have pictures that don't match. This will be fixed in later versions   with new pictures.- changing the starting age can have some annoying results. Not recommended to change start age yet.  I will try to fix it in one of the next versions. - Only Death Match games can be played. This is due to a lack of ai files for random map games. - Don't use full tech tree under any circumstances. It wont crash, but it wont work properly either- Don't use post polybian age under any circumstances. It will screw up some things

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@TheLastStand_DZ awesome!

Sep 25 2014, 5:04am

Entre el eclipse y los apuntes, lo unico que tengo rojo son los ojos....y un par de fotocopias subrayadas

Apr 15 2014, 1:50am

#TNECLIPSE quisiera escuchar "walking on the moon" de The Police jeje

Apr 15 2014, 1:45am

"ese chamullo es tan viejo como los precios cuidados del super!"

Mar 8 2014, 3:13pm

@Woldmeifrer y no te olvides del clasico rapido y furioso xd

Mar 5 2014, 12:49pm

14hs 41 min, temperatura 23 grados, temperatura ambiente 20 grados....no.hay moviento en la cola de edesa

Mar 5 2014, 12:44pm

Y todos aquellos que seguian y defendian a maduro un par de meses atras desaparecieron misteriosamente....por que sera??

Feb 20 2014, 10:28pm

"Tranquilo pichon" .... weeeeee :P

Feb 20 2014, 10:23pm

A veces olvido para que me cree la cuenta en Twiteer...lo tengo tan abandonado xD

Feb 20 2014, 12:26pm

It's seriously the best thing I have ever tried! T.co

Feb 13 2014, 9:30pm

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Age of Italy v1.2

Age of Italy v1.2

Jan 30, 2014 Full Version 1 comment

What is in this version - New graphical user interfaces (UI's) thanks to Phatfish - New techtrees - New civs - New Unit icons - New unit rosters - Land...

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Dynamo128 Mar 31 2014, 1:05am says:

This looks very cool, i'll need to get around and try it when I find my AoE CD again

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Age of Italy
Age of Italy
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