What is in this version - New graphical user interfaces (UI's) thanks to Phatfish - New techtrees - New civs - New Unit icons - New unit rosters - Land...
I am a great fan of Roman history, so this mod is therefore built around Rome. Around it's rise to power in the mediterranean. The most important enemies of Rome in this period are also featured in this mod. The aim is to increase the realism and tactical options of this game.
New graphical user interfaces (UI's)
New Unit icons
New unit rosters
Land trade at markets, ports (docks) and traders (trade workshops)
Some new technology icons
New combat bonus/penalty system
Over 60 Hero units in the editor
A lot of new gaia eye candy. Go check it out! Truly making scenario's is not yet possible. This is due to the complexity of the mod. You can only design with the first 8 civs at the moment
A batch file to easily install and uninstall the game
New wall graphic added to the existing ones
Still old unit/building graphics.
Some technologies have pictures that don't match. This will be fixed in later versions with new pictures. Changing the starting age can have some annoying results. Not recommended to change start age yet. I will try to fix it in one of the next versions.
Only Death Match games can be played. This is due to a lack of ai files for random map games.
Don't use full tech tree under any circumstances. It wont crash, but it wont work properly either- Don't use post polybian age under any circumstances. It will screw up some things
No news has been posted here. If you have relevant news to share you should post it now.