What is in this version - New graphical user interfaces (UI's) thanks to Phatfish - New techtrees - New civs - New Unit icons - New unit rosters - Land...
I am a great fan of Roman history. This mod is therefore built around Rome. Around it's rise to power in the mediterranean. The most important enemies of Rome in this period are also featured in this mod. The aim is to increase the realism and tactical options of this game. To achieve this all civs will have an entirely revised tech tree, new-sometimes unique-units. You will be able to fight with more unit types than before (skirmishers, decent light infantry and more). The aim is to give all new units a new graphic eventually, but as you will understand this will be extremely hard to achieve. The mod is inspired by a combination of movies, books and games (RoR, AoK, Rise of nations, Rome TW, Rome Universalis). It will change and extent the options of RoR, but it will still feel like RoR. When this mod is released you will be able to fight epic wars such as the conquest of Alexander the Great, The Persian-Greco wars, The Italian struggle, The Punic wars, The Macedonian wars and many more. With some imagination you can even extend the timeline to the period of Caesar and Pompey or perhaps save the Gauls from Roman dominance?In the civ, features and technologies sections you can find information about the mod.
The Mod has been made by Phatfish, Fruktfisk and Thompsoncs with help from Basse and Darkrain654. Thanks to Gumble, Basse, Phatfish, Fruktfisk, BSU_DoLhades, Suppiluliuma and Lord Zambia for their feedback. I hope I didn't forget to mention any others.
- New graphical user interfaces (UI's) thanks to Phatfish- New techtrees- New civs- New Unit icons - New unit rosters- Land trade at markets, ports (docks) and traders (trade workshops)- Some new technology icons- New combat bonus/penalty system- Over 60 Hero units in the editor- A lot of new gaia eye candy. Go check it out! Truly making scenario's is not yet possible. This is due to the complexity of the mod. You can only design with the first 8 civs at the moment- A batch file to easily install and uninstall the game. (or rather switch the files=a modswitch)- Mars and Quirinius have been fixed- New wall graphic added to the existing ones
- Still old unit/building graphics. - Some technologies have pictures that don't match. This will be fixed in later versions with new pictures.- changing the starting age can have some annoying results. Not recommended to change start age yet. I will try to fix it in one of the next versions. - Only Death Match games can be played. This is due to a lack of ai files for random map games. - Don't use full tech tree under any circumstances. It wont crash, but it wont work properly either- Don't use post polybian age under any circumstances. It will screw up some things
Latest tweets from @exe_aybar
19hours 13mins ago
te das cuenta que sos K cuando le das like a todas las paginas del gobierno y decis que solo es para informarte de la situacion :v
20hours 52mins ago
#CadenaNacional con la vieja en silla de ruedas...es para dar lastima no?
22hours 42mins ago
Jan 26 2015, 8:28pm
En mi amada argentina, los chicos se mueren de hambre (si, ya son 2) y los famosos d.d.h.h. solo existen para convictos, asesinos y ladrones
Jan 26 2015, 8:24pm
Jan 25 2015, 11:21pm
Jan 25 2015, 1:34pm
Borrar tweets es de putos :v
Jan 25 2015, 2:10am
RT @Yayonena: Septiembre, Octubre, Noviembre y Diciembre se llaman así por el 7, 8, 9 y 10. Te cambié la vida.
Jan 23 2015, 12:47am