Hello. This is the well recommended AdvancedAI mod 0.98/by Lion&r42;/, improved by AEI - v2.8 The aim of the mod and my improvements is to create the greatest AI available for ZH. The improved /revived/ mod supports both the 1.04 and 1.06 ZH patches. There are a lot of new fixes and improvements added by me, and the AI will use more humanlike tactics as well.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS AI can keep its planes in the air even without an airfield (view original)
AI can keep its planes in the air even without an airfield
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
J.C.D.
J.C.D. - - 1,379 comments

This is impressive! o-o

How did you do that?!

Reply Good karma Bad karma+1 vote
AEI Author
AEI - - 187 comments

I simply did a script where the plane teams will wander around (only in the base) if there are zero airfields and will start attacking if there is greater than or equal to one airfield.

Reply Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments

Awesome.

I've learned so much in scripting from this mod. :D

Though I know I could test this with some difficulty, but will that cause attacking planes to break off and start wandering in the base because there's no airfields?

Reply Good karma Bad karma+1 vote
AEI Author
AEI - - 187 comments

If there are no airfields, the attacking plane will deliver its payload at an enemy position, return to the base, and start wandering above the base.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Computer player can keep its planes in the air even without an airfield, just like human players can do.