Thanks to major contributions from members all across the community the mod now contains additional unit textures, improved smoke and sounds, historically accurate battalion/naval flags. Also included; over half a dozen new units, with more to come -- there are even compatible additional unit packs provided by members of the community!

Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns. Check the change-log for more details!

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A Proper Empire: Terra Incognita v1.1.0

A Proper Empire: Terra Incognita v1.1.0

Full Version 13 comments

-- Added the Late start and Early Start campaigns -- Final rework of the land Tech Tree -- Fixed Ring and Socket bayonet placement on tech tree -- Fixed...

A Proper Empire: Terra Incognita 1.0.5

A Proper Empire: Terra Incognita 1.0.5

Full Version

A Proper Empire balances combat, morale, and battlefield effects. Pricing changes in units, buildings, and research costs will challenge you but new units...

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Pausedmenu
Pausedmenu - - 125 comments

So I am very confused. Every time I start a campaign, I go bankrupt within a few turns, despite my policy budget tab telling me that I'm making a profit.

Can anyone help, or explain this to me?

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Guest
Guest - - 689,496 comments

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PRStudios
PRStudios - - 23 comments

Does artillery finally have the shock-wave effect it should in Empire?

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aseanrocks
aseanrocks - - 19 comments

Where do i put this mod?

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thebearessentials
thebearessentials - - 114 comments

In your ETW game directory.

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Guest
Guest - - 689,496 comments

i try to launch the mod but it keeps saying application loade error some help

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Guest
Guest - - 689,496 comments

When I want to recruit some LANDS units, I can't, I can just buy boat, help

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