Placing an emphasis on using the crossbow in a world loosely inspired by Fallout 3, 99 Bolts plunges you into an irradiated sniper mission.

Add media Report RSS Wasteland Map Playtest, 15 July 2009
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aidas2
aidas2 - - 3,816 comments

Wow looks awesome, but you could use more props and textures in houses and the radiation barrels could use some rotation in some places :/

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Armageddon104
Armageddon104 - - 3,128 comments

change the colors of the light_env back. It dosen't match the skybox anymore...

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zonbie Author
zonbie - - 1,299 comments

that's a good idea...I'm lookin at the colors in Fallout 3 and I'm hoping to avoid using a lot of color correction...Perhaps a bright yellow and try out a different skybox. There's a really nice cyan, almost greenish sky in one of the main Fallout 3 pictures (where the dog and the player are walking away). I'll figure it out lol, but yea you're right.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Nice... Wow I love the mapping! I just CANT wait to see what you do in the inside of the city... Driving me mad what youre gonna do... Speaking of the city, you might want to put some skyscrapers or building behind the wall... I also am a bit of a critic about that bridge. I dont like the wires being thrust into the air like that, it looks kinda cheesy. It might look a lot better with them down and normal. Anyways, FANATICAL job!

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matebulic
matebulic - - 7 comments

try using this: for light_enviroment:
- brightness 199 154 71 1000
- ambient 83 91 100 150
- brightnesScaleHDR 0.5

also try using this skybox "sky_day01_06" and add fog. Try using this color for fog: 200 177 100
I hope you will like the result...

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Description

Second video of the wasteland map. New colors, expanded house, and more diverse combine battle. Also, mor edetailed wastes in general, including more rubble, radiation barrels, and a more subtle radiation effect.