Looks interesting and really fun.
Here's some things I'd definitely advice though.
-The Zombie laying on the floor, theres a flag to make him quiet untill found. Very usefull.
-The Radiation effect is really violent. I would use the geiger counter sound when they get close, that way its obvious they should watch out. When they get closer, then maybe play with the screen effects, and when even closer, then start the violent effect.
-From what i saw, doesent seem to be many health kits around, seems difficult to stay alive. Which can be good and bad.
Anyway, Love the work so far, cant wait to play it.
Agree with Mainblz, healthpacks seem nonexistant, may want to place them randomly inside the houses littered around, and around the destroyed military vehicle mabye, cause they need health, am I right?
All in all, it looks very entertaining, and actually origional :P keep up the work!
i'm playing the game on hard mode, I feel like thats the best way to test the game. i'm intentionally limiting supplies in the map since it is a wasteland, but i do recognize the need for more health kits.
radiation effect is tough to get right for some reason, i was hoping for a much slower head sway, just to make the player look like he was getting dizzy. It shakes around too much no matter how low i set the env_shake. any ideas?
You could use a Volumetric Fog to increase the effect when the screen goes Gray. That way their visibility is decreased while under the radiation effects.
awesome....you sould use rebel citizen type for bandits so they can be identified from distance...other than that its excellent
Keep up the good work!!!
Looks interesting and really fun.
Here's some things I'd definitely advice though.
-The Zombie laying on the floor, theres a flag to make him quiet untill found. Very usefull.
-The Radiation effect is really violent. I would use the geiger counter sound when they get close, that way its obvious they should watch out. When they get closer, then maybe play with the screen effects, and when even closer, then start the violent effect.
-From what i saw, doesent seem to be many health kits around, seems difficult to stay alive. Which can be good and bad.
Anyway, Love the work so far, cant wait to play it.
Agree with Mainblz, healthpacks seem nonexistant, may want to place them randomly inside the houses littered around, and around the destroyed military vehicle mabye, cause they need health, am I right?
All in all, it looks very entertaining, and actually origional :P keep up the work!
i'm playing the game on hard mode, I feel like thats the best way to test the game. i'm intentionally limiting supplies in the map since it is a wasteland, but i do recognize the need for more health kits.
radiation effect is tough to get right for some reason, i was hoping for a much slower head sway, just to make the player look like he was getting dizzy. It shakes around too much no matter how low i set the env_shake. any ideas?
ps: zombie silenced.
What is the env_shake currently set to?
You could use a Volumetric Fog to increase the effect when the screen goes Gray. That way their visibility is decreased while under the radiation effects.
Looks awesome, maybe do some barrels wheres the readiation, it will looks more obvious!
For the radiation I think it would be better if you just made the vision blur and sort of slow down. And you definitely need a geiger counter.
awesome....you sould use rebel citizen type for bandits so they can be identified from distance...other than that its excellent
Keep up the good work!!!