An entire mod developed in a week. Is it possible? We just proved it was. An enjoyable mix of ego-shooters, fast-based CTF gameplay and team base attack/defend. The progress is available on the Facepunch thread.
Deployable turrets, bugfixes, new animations and a new map!
Posted by JLea on Feb 22nd, 2011
Sorry for the speedy patching, but we're just too eager to add in new things + fix stuff.
The main focus of this little update is turrets. You can now deploy turrets, that'll defend in a large radius where you deploy them. Try not to deploy them in open areas as they'll quickly get sniped from afar.
Full changelog below!
Features: · Added a round system, and map rotation · New map, 1w_ouroboros · Added turrets, both deployable and base versions. Deployables get destroyed from fire, base versions can be repaired Gameplay: · Sword range increased by 25% · Sword “width” tripled · Sword hit-delay reduced by 60% · Hoplite damage doubled · Teleport uses 50% less energy · Teleport range reduced to 4096 units · Flamethrower damage increased by 1000% · Sprint-speed increased by 50% · Blaster firerate increased by 15% · Blaster damage reduced by 10% · Chaingun accuracy increased by 20% · Bullets do 75% less damage to destructables · Explosives do 100% more damage to destructables · Grenade launcher splash radius increased by 10% · Grenade launcher damage increased by 20% · Grenade projectiles now impact-detonate on models (generator etc.) Bugfixes: · Flame grenades now ignite enemies. · Melta-Sword doesn’t ignite teammates · Flag REALLY doesn’t disappear when a player holding it disconnects · Added the generator model · Ragdolls should have the appropriate team colour · Generators now emit destroyed sounds · New blaster animations · New sword animations · New minigun world models