An entire mod developed in a week. Is it possible? We just proved it was. An enjoyable mix of ego-shooters, fast-based CTF gameplay and team base attack/defend. The progress is available on the Facepunch thread.

Deployable turrets, bugfixes, new animations and a new map!

Posted by JLea on Feb 22nd, 2011

Sorry for the speedy patching, but we're just too eager to add in new things + fix stuff.

The main focus of this little update is turrets. You can now deploy turrets, that'll defend in a large radius where you deploy them. Try not to deploy them in open areas as they'll quickly get sniped from afar.

Full changelog below!

·  Added a round system, and map rotation
·  New map, 1w_ouroboros
·  Added turrets, both deployable and base versions.
Deployables get destroyed from fire, base versions can be repaired

·  Sword range increased by 25%
·  Sword “width” tripled
·  Sword hit-delay reduced by 60%
·  Hoplite damage doubled
·  Teleport uses 50% less energy
·  Teleport range reduced to 4096  units
·  Flamethrower damage increased by 1000%
·  Sprint-speed increased by 50%
·  Blaster firerate increased by 15%
·  Blaster damage reduced by 10%
·  Chaingun accuracy increased by 20%
·  Bullets do 75% less damage to destructables
·  Explosives do 100% more damage to destructables
·  Grenade launcher splash radius increased by 10%
·  Grenade launcher damage increased by 20%
·  Grenade projectiles now impact-detonate on models (generator etc.)
·  Flame grenades now ignite enemies.
·  Melta-Sword doesn’t ignite teammates
·  Flag REALLY doesn’t disappear when a player holding it disconnects
·  Added the generator model
·  Ragdolls should have the appropriate team colour
·  Generators now emit destroyed sounds
·  New blaster animations
·  New sword animations
·  New minigun world models


Post comment Comments
Kamikazi[Uk] Feb 23 2011, 12:17pm says:

Really impressed with how much work you guys done in such a short time.

+2 votes     reply to comment
Mr.Walrus Feb 28 2011, 9:06am says:

I love the turrets, especially the death/malfunction animation.

+2 votes     reply to comment
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Released Feb 15, 2011
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