An entire mod developed in a week. Is it possible? We just proved it was. An enjoyable mix of ego-shooters, fast-based CTF gameplay and team base attack/defend. The progress is available on the Facepunch thread.
Bugfixes, 2 new maps! Hopefully servers won't die now. Full changelog below.
Full ammo given on enemy weapon pickup
Blaster firerate reduced by 200%
Blaster damage increased by 30%
2 new maps. Gulch + Andro
Forcefields now allow their owning team to pass
Red Heavy thrust fixed
Constant ragdolls on join fixed!
Theoretically fixed the "Snapshot overflow
Fixed grenade launcher not giving ammo on
Mute dialogue works.