An entire mod developed in a week. Is it possible? We just proved it was. An enjoyable mix of ego-shooters, fast-based CTF gameplay and team base attack/defend. The progress is available on the Facepunch thread.
Install this over 1.05 patch. New animations, bugfixes, a new maps + turrets!
Full changelog below!
· dded a round system, and map rotation
· ew map, 1w_ouroboros
· dded turrets, both deployable and base versions.
Deployables get destroyed from fire, base versions can be repaired
· word range increased by 25%
· word “width” tripled
· word hit-delay reduced by 60%
· oplite damage doubled
· eleport uses 50% less energy
· eleport range reduced to 4096 units
· lamethrower damage increased by 1000%
· print-speed increased by 50%
· laster firerate increased by 15%
· laster damage reduced by 10%
· haingun accuracy increased by 20%
· ullets do 75% less damage to destructables
· xplosives do 100% more damage to destructables
· renade launcher splash radius increased by 10%
· renade launcher damage increased by 20%
· renade projectiles now impact-detonate on models (generator etc.)
· lame grenades now ignite enemies.
· elta-Sword doesn’t ignite teammates
· lag REALLY doesn’t disappear when a player holding it disconnects
· dded the generator model
· agdolls should have the appropriate team colour
· enerators now emit destroyed sounds
· ew blaster animations
· ew sword animations
· ew minigun world models