INSTALL 1.02 FIRST!
A rather large update. 3 new weapons, 1 new deployable, bug fixes
New features! A new map!
I had to cut a little bit form this update but most of it’s here.
• Forcefield. Less health than blast wall, but transparent + walkthroughable.
• Melta-Sword. Ignites hit players, large amount of damage.
• Hoplite. A fast firing, SMG version of the blaster.
• Pack System added. Player can carry 1 pack, which has a different effect. Can be toggled on or off.
• Medic Pack. Your energy reserves are sacrificed to provide nearby players with a health boost.
• Shield Pack. Your energy reserves act a shield, absorbing damage if they are still full.
• Teleport Pack. You no longer have a jetpack, however you have the ability to teleport after a delay.
+40% Energy Regeneration
• Blaster projectile speed increased by 20%
• Blaster fire-rate increased by 25%
• Blaster damage reduced by 10%
• Blaster energy requirement increased by 40%
• Player jetpack energy increased by 20%
• Minimum fall speed to damage reduced by 50%
• Fall damage no longer causes energy-stall
• EMP grenade radius doubled
• Flame grenade radius reduced by 25%
• Starting money increased from $500 to $1500
• Blastwall Health increased to 4000
• Laser-rifle does 3x the players energy in damage
• Money on kill increased to $250
• Repairing the generators gives the player 5 points + $500
• EMP + Flame grenades now damage the thrower
• If a player disconnects while holding the flag, it will no longer disappear
• Grenades now bounce and lose friction
• Flame grenades now ignite all surrounding players
• Pickups now give all classes full health
• Deployable healers now fully heal all classes, plus an extra 20%
• Jetpacks no longer activate, if dead + the player is holding the button
• The generator repairs properly