An entire mod developed in a week. Is it possible? We just proved it was. An enjoyable mix of ego-shooters, fast-based CTF gameplay and team base attack/defend. The progress is available on the Facepunch thread.
INSTALL 1.02 FIRST! A rather large update. 3 new weapons, 1 new deployable, bug fixes New features! A new map! I had to cut a little bit form this update but most of it’s here.
Features: • Forcefield. Less health than blast wall, but transparent + walkthroughable. • Melta-Sword. Ignites hit players, large amount of damage. • Hoplite. A fast firing, SMG version of the blaster. • Pack System added. Player can carry 1 pack, which has a different effect. Can be toggled on or off. • Medic Pack. Your energy reserves are sacrificed to provide nearby players with a health boost. • Shield Pack. Your energy reserves act a shield, absorbing damage if they are still full. • Teleport Pack. You no longer have a jetpack, however you have the ability to teleport after a delay. +40% Energy Regeneration Gameplay: • Blaster projectile speed increased by 20% • Blaster fire-rate increased by 25% • Blaster damage reduced by 10% • Blaster energy requirement increased by 40% • Player jetpack energy increased by 20% • Minimum fall speed to damage reduced by 50% • Fall damage no longer causes energy-stall • EMP grenade radius doubled • Flame grenade radius reduced by 25% • Starting money increased from $500 to $1500 • Blastwall Health increased to 4000 • Laser-rifle does 3x the players energy in damage • Money on kill increased to $250 Bugfixes: • Repairing the generators gives the player 5 points + $500 • EMP + Flame grenades now damage the thrower • If a player disconnects while holding the flag, it will no longer disappear • Grenades now bounce and lose friction • Flame grenades now ignite all surrounding players • Pickups now give all classes full health • Deployable healers now fully heal all classes, plus an extra 20% • Jetpacks no longer activate, if dead + the player is holding the button • The generator repairs properly