The Crystal Universe is ending. Destructive energy is spawning Chaos beings that seek to destroy the once so peaceful place. In the very last moment before the final collapse the greatest crystals use their residual energy to create an avatar. This new crystal must collect the remaining invaluable energy crystals. With these energy crystals the last crystal structures will be able to escape safely to another dimension.
In Crystalline the player controls the character in an abstract universe. While collecting energy crystals the player must avoid the dangerous Chaos beings. Stopping them from dissolving the remaining crystal structures is the last hope of saving the crystalline beings.
Crystalline is a DADIU (The Danish National Academy of Digital, Interactive Entertainment) student project produced in one month and will be published for free at the start of April 2008.
Game controls
Use either keyboard (up, left and right directional keys) or mouse control.
Known game bugs
- Green super crystals are not spawned dynamicly
- Avatar animations are not timed
- Game entities can spawn outside game play area
- Some animations are not looped perfectly
- Some entitiy spawns does not have animation
- Hit boxes are not optimized
- There are no real end game conditions
- When you loose your last life the game simply returns to the game menu
Crystalline is released to the world! We are pleased to give everyone an opportinity to play our small HL2 mod and try what we have been using the last month creating.
Please take note that Crystalline is to be considered a prototype and that a lot of planned features didn't make it into the released game. With only one month and no experienced programmers we had to prioritize a lot. Still we think it has been wonderful to create the game and we hope you will enjoy trying it out.
Game hints:
Due to time constraints the game is largely unballanced and there is no in-game hints to what you must do. But do try the following: collect small crystals to boost your energy. Use this energy to kill Chaos beings and gain points. Collect the large super crystals and bring them to the even larger crystal structures. With three super crystals in the correct color they will disappear and you will gain loads of points. All the large crystal structures are located quite close to the green cloud where you spawn. The game ends when you have lost your last life.
We didn't have time to do all the feedback system (especially a lot of fancy particle systems) and there is no hi-score list. But still do enjoy the casual experience that Crystalline still is.
/The Mad Month team
Known game bugs
- Green super crystals are not spawned dynamicly
- Avatar animations are not timed
- Game entities can spawn outside game play area
- Some animations are not looped perfectly
- Some entitiy spawns does not have animation
- Hit boxes are not optimized
- There are no real end game conditions
- When you loose your last life the game simply returns to the game menu
We are pleased to announce Crystalline. Face deadly Chaos and collect energy crystals in a HL2 mod that takes you to an abstract crystallized universe...
Welcome to the mod spotlight, a VIDEO showing off all the hot mod releases from the past month. So sit back, relax and watch the mods of April 2008!
The team behind Crystalline. Mad Month Production.
Full installer for HL2 mod Crystalline. You will need Steam to use this. Controls are up, left and right directional keys.
are you joking? this mod was released an half year before spore...
This could use a map or in game radar. I kept forgetting where those large crystals were.
I dont get the idea! Its like chewing bubble gum 4/7. The 2 plussses comes from scripting.
I'll definetely try this. Will there be any further development (read: patch for bug fixes) after the release?
We are actually considering making a small update to fix balancing bugs and other small buggers :-)
Just thought I'd be helpful and post a link to the flash version of Fl0w: Intihuatani.usc.edu
It's probably a nice resource to consider (for example, the excellent procedural music) when designing Crystalline :)
fl0w was one of many inspirations for Crystalline but we really don't use anything from it in our final design.
That's understandable. I forget you're scheduled an April 4th release date, so your all probably pretty much done :p
Oh. That sort of chewing gum. We call that bubble gum here. (Australia)
I was thinking of Wrigley's Extra Sugar-free gum, or anything like it (Eclipse, PK, etc.) since that's what we call chewing gum.
Well, either way, I'm looking forward to the mod :)
Bubble gum aesthetics is indeed a better word for it :-)