Neoshock is a team based deathmatch with three seperate teams with their own class style. Future plans were to have each team resemble different playing styles of RTS and FPS.
We usually used Deck16 (if that's what the map is called).
Oringial maps made by our team weren't included in the mod file, which is a shame. Hopefully they will surface.
What is included;
Teams auto-evened to reflect advantages.
Three teams with individual classes and styles, (and skins);
GDU (Government Defence Unit) - traditional class based system (Medic, Sniper, Infantry). Medics have defibulators to revive fall team mates. Snipers have three different firing styles.
Rebels - Choose weapon loadout from six items. They have a taser and grappling hooks.
A.I. - They are limited with weapons which uses their main power source (also hit points).
Also, as a beta testing option and to help defeat the wait times after team members are dead from bots, you can click arrows around the map from your view to lead other players to where people/bots are hiding/stuck.
Good lan game or online with friends.
Photo by DnLX.
This is great.
I'm just wondering if the bots get fooled by the cloaking of the rebels.
But the scoring seems a bit flawed, I mean why revive someone that has fallen as a GDU medic when that someone competes with you for kills for winning the game e.g.?
Points only being awarded to the winning teams' members of a round for their kills and maybe one extra if they are alive when their team wins the round could be more fitting/fun perhaps?
Great job! <3
Duh, the scoring already only gives points to ppl on the winning team of a round as it seems. >_<
Oh btw it seems the int has a right parenthesis missing in it at the end and the umod also seemed to have messed with my UnrealTournament.ini adding some lines with instances of 'olroot' that'd require oldschool amp'd to be installed (which I haven't) when opening the menu...
I'm a seasoned UT "modaholic" ;P but those may be showstoppers for casual mod players.