Sometimes I have great Ideas about mods, or how I would create them, but later it turns out that I lose interest and stop working on a project, sometimes never to return.
Same here. The FS1 era keeps going out of sync. But the infinite beams of Ravana still please me greatly.
Just finished the campaign. It was a fun walk in the nostalgia lane. I must repeat again that I am very impressed with the graphic changes and I do like what you've dome to some of the units, lancer and bulldog standing out as shining examples.
I must say though, that in scion mission 6 the game doesn't recognise when you've killed the rebel scion convoy and never gives you the win condition (I combed the entire map to see if I had missed one of their vehicles). I had to use the game.cheat bzwinner cheat in order to pass it and open the .pak file to read the debriefing.
Also, I just rechecked. there is no bomber, the AAN recycler just self destructs.
Well Drone has an added dual ion cannons. That's a buff as it makes it's fire-power on par with a warrior now.
Don't worry about typos. If It was me who was weriting the cmapaign, the wole thing would be an incompehensible mess.
Also intentionally not correctim my typos here so oyu cna se how horible I am.
Well. Ignoring a typo here or there in the full briefing, I've hit a (major) problem again. In the Scion mission where you're supposed to help the AAN loyalists, the ISDF seems to send in 3 Avengers and 4 Bulldogs literally 30 seconds into hte mission. Also for some reason AAN Recycled explodes and die before the Bulldogs can even get to it. They take down the gun tower and about 20 seconds later the AAN recycler dies on it's own.
Just won the final ISDF mission. Well that debriefing in the end was not what I remember it to be. I don't think think this was for the better.
So, does this mod completely remove Sion campaign, or does it just place it after ISDF? It's a little disappointing that the branching part doesn't work. This was one of the best things about the original campaign - being able to choose he outcome.
I would also like to pint out something about Sentry/Drone and Avenger/Thunderbolt. It seems that in current balance the only thing the Sentry and Avenger have going for themselves is slightly more armour and ammo. The thunderbolt and drone are both cheaper, have greater firepower, and don't present the same opportunity cost as building a sentry or avenger does: When building a sentry or avenger you are locking down your factory or kiln/forge on a production of an asset that is mostly inferior to a matriarch/recycler unit. Are oyu planning or any buffs or will oyu leave it as it.
Well. I just reinstalled the whole game and redid the mission. It still doesn't recognise my choice of joining the scions as one of the viable conclusions and wants to force me to redo the mission. I gave the latest version of the mod and I have screencapped everything. It does seam however that it doesn't like me destroying the scion base.
You don't undestand. I created and entirely new pilot and used the "game.cheat bzwinner" cheat to skip all the missions except Fanning the fire (1 mission before play_isdf and play_scion start you off) and this mission doesn't work correctly. Also any mission past this one fails to work correctly too.
I just played through Fanning the fire again. The Sion branch still returns a failstate and the ISDF branch still fails to properly lost the next mission - A traitor's fate.
Just found out that "game.cheat bzwinner" exists. I have created a new pilot and skipped through most of the campaign. I will be replaying Fanning the Fire to see what happens. I'll try to select the Scion branch, but I will also test the ISDF branch.
:/ Well the same thing happens if I just follow through and chosse the ISDF branch. The next mission is borked and it loads up an empty map. Also I don't really want to start the campaign over, especially since I was playing it through on hard difficulty. Is there really no other way to see if the issue is truly fixed?
Well. Play Scion still continues from ISDF campaign and the scion mission 1 (which you can load up, by launching vanilla Battlezone and using play scion cheat) now has Cooke and Shabayev, but they just stand in front of the Kiln while you start (with no cinematic) next to the sentry. The rest of the mission doesn't trigger at all.
Why do I get post download option when I go to download tab? And it actually works. I just uploaded and published a txt file inside zip format. Obviously I deleted it as I am just a consumer here, but WTF moddb?
Great stuff. I hope having only 1 vin condition in Fanning the fire is a stop-gap measure. The whole point of that mission is to be able to choose the outcome of the game :)
Well. The problem is that the odf file for Shabayev doesn't exist, which means that as soon as you start the mission you get an intro where both Shabayev and John's pilot models are missing. The intro plays through, but as soon as it's done you get a fail-state saying that you let Shabayev die.
Hey in the mission "Fanning the Fire", when you're supposed to either kill Shabayev or Join her side the following happens, if you choose to join her side. The mission ends properly and you get the debrief, but the game treats that as a failstate and doesn't advance the mission.
Also when using the cheats "play scion" and "play isdf" you always get the ISDF branch. In order to play on scion side you need to close the game, run the non-modded version and use the cheat there. You also need to play the first scion mission in the non-modded version. I will report on what happens after the mission soon.
On the more positive side: I like when you've done with the bulldog. It's a proper tank now :D GJ
Well hit me over the head and call me a retard. I did it worng. Had to reisntall battlezone. THe mission is now progressing.
Oh. I did an override of the original missions. My bad. Will install the 1.03 and see if that helps. Otherwise I'll reinstall battle-zone entirely.
I got stick on the first mission on the dark planet. After the recycler deploys I get control over it and the rest of the mssion just doesn't trigger. :/
Also still not too thrilled about balance changes, but very impressed about the models. Good job on those.
Hello. I remember being told that there is on music in the classic version because of the changes done in patch 1.2. I have now found my old homeworld and installed it, installed the 1.1 patch, but music still doesn't work.
So what's the current plan of action? Stargate followed by BSG followed by the the others or will work on them happen simultaneously?
Oh my fired, If there is one thing I have learned about unfinished mods and games, it is that you will never know the release date (and having been on the mod development team myself I understand why that is a good thing).
YES! Also oyu are saying that if I get the old homeworld 2 and install the mod on it there will be music and correctly working campaign?
I see you avoided the question about music. I guess if it was a copyright issue you probably wouldn't be discussing it publicly anyway.
Thanks for the other answer.
That video looks awesome. Most of all I like the inclusion of the music. MY question is, will that be in the remastered release?
I have tried the classic release and was deeply disappointed by the lack of music. Was that because of copyright issues? If yes, have they been resolved or relaxed to the point, where inclusion of music is possible.
That works great until Shivans start spamming Lilith. Then the cycle comes to an abrupt end. Goddamn Lilith. I mean it's balanced according to canon, but that thing should burn in hell.
I have a stupid question: What are Heavy fighters and cruisers useful for and how to use them? I always find them lacklustre in compared to other craft in the game. It seems to me that a specialised space superiority/interceptor fighter or any bomber is far more useful than a heavy fighter and when it comes to cruisers: unless it's a Lilith (because **** Lilith, the spawn of satan, the only cruiser worth it) any other cruiser just seems not worth the cost. They get melted by bombers and by heavier ships and they seem to have problem dealing with everything that isn't a scout fighter or and interceptor. Seeing that the guide describes them as if they were viable I'm 100% sure I'm doing something wrong.
One question: While shivans main advantage is their jump and beam mastery and terrans main one is their overwhelming strike craft diversity in this flexibility, I cant really put my finger on what the Vasudans advantage is. Their strike craft are few and their destroyers aren't that amazing. Their only saving grace might be the speed, but I'm not sure.