Sometimes I have great Ideas about mods, or how I would create them, but later it turns out that I lose interest and stop working on a project, sometimes never to return.
why? I would rather see entire star systems get smaller, but use a single gravity well (if that is possible). Would make everything more FS2 like.
No, don't speed up capital ships. IIRC in fs2 fenrises (fastest ships in the flees) had a top speed of 30-40. Orions, hecates and other destroyers had a top speed of 15-25.
Because in sin they didn't use "phase jumps" when going through wormholes.
Subspace nodes are actually remodeled wormholes.
having similar issues with Townes as Nuke general. I can beat off the tanks now with 3 devastators, but I also noticed that he fires at least one of his laser uplink cannons before countdown reaches zero. He just blasts my supply trucks away with comanches and my AA with laser cannon, making him the toughest enemy I have faced yet.
Idea: Give people 15k starting cash instead of 13k. It's enough to buy advanced gun barrels upgrade and Isotope stability - just what I need to fend off comanches.
Just tried it. Your tactic keeps me alive for one more wave. Then he just steamrolls over me, cause I can't rebuild my forces in time.
one paladin.. he comes with 2 of them + 2 laser comanches so he WILL shot down the missiles.
well dont get me wrong: this is a very cool mod, but how do you expect me to defeat townes when one laser paladin can take out 6 of my Nuclear bettlemasters????? I could win this one on 0.95, but now he just shots down all of my missiles (so migs aren't an option anymore), and he comes with 2 laser crusaders and can destroy 7 of my battlemasters + 2x upgrated gatting guns in 15 seconds + you have downgraded the starting cash to 13000?
I have played your mod for couple of hours today and it was AWESOME!!!!
But I have some Bugs to report and ideas to share:
BUGS: The new Strogg tank makes game unplayable when using its Plasma gun and Flamethrower. It just makes the game lag VEARY FRICKING HARD
The Dark Matter Cannon feels weaker than Hammer Launcher, because Hammer launcher does strong AOE damage, radiation damage, EMP and it blinds you, when compared to just gravitational pull of Dark Matter cannon, much smaller AOE and the point that you can easily escape the gravitational pull or if in you're in air, you can use parachute to fall safely.
My solution is that you make the black hole stick to the ground for 2.5 - 5 sec. That way you make sure that no one escapes the hole by parachuting and that those coming towards the ground zero gave something to worry about(Nuke-Radiation/ Black hole- gravitational pull).
You should also enable people to change the mod settings by using its menu. Now I play Skirmish (yes I don't have the Reg. Key, but my friend does), and I can change the settings only by using the list of commands I have written on a paper. The other annoying thing is that you have 2 set this thing over and over agin, find a way to make the game remember your settings.
Can't w8 to get my hands on that!!!
So.. I'm having ideas of a mod and I would like 2 know when can we expect the SDK to be finished or at least an estimate of how much of the project is compleated.