Didn't the codex say that the Geth, unbound by the treaty of Farixen, were only limited by time and natural resources and have, as a result, built almost as many Dreadnoughts as the Turians?
I agree. While it is possible for the Normandy to take out a cruiser and it's fighter compliment, it would require careful timing...Normandy would have to lure the fighters away and pick them off one by one. The primary reason that the collector cruiser and the Oculuses (or is it Oculi?) lost against the Normandy was because most of them got caught in the debris field and then Normandy could take out the Cruiser with two salvos. And I don't remember seeing any General-ARea-DEfense-ANti-ship batteries firing on the Oculi at the Collector Base or the Cerberus Fighters at Grissom Academy.
If I were the strategist, I would make an attack run on the Cerberus Cruiser--almost ignoring the fighters--at high speeds firing the Thanix Cannons and disruptor torpedoes in one salvo, targeting the main power-plant, then jump a short distance away at FTL. In all likelihood this would take down the shields and cause reactor meltdown, or, worst case scenario, leave the ship badly damaged. If the cruiser was still kicking, turn around and make a second attack run which would guarantee a kill. Once the cruiser is destroyed, I would jump out leaving the combat zone. As I understand it, most fighters aren't FTL capable and rely on a larger ship for transportation between systems. This almost assures that all hostile forces are killed. Even if the figter's do somehow find bastion, the real prize, the cruiser is history.
By the way, Lord_Set and team, you are all doing an awesome job. Keep it up!
If I remember, The Civilian Fleet Provided long range artillery support since it contained the "non-combatants." Although every ship in the Quarian Fleet was "Jury rigged for battle," they are essentially "glass cannons."
"Mounting dreadnought guns on a live ships with no armor, doesn't make it into a dreadnaught... no surprise there."--Jeff 'Joker' Moreau
In the Codex (I forget which installment), it states that carriers have a single corridor running the length of the ship where the Mass Accelerator would be on a dreadnought.
Wait isn't the assault carrier like three miles long? And the smac, isn't it larger than a cruiser? This scale confuses me. I thought most covie ships were several times the size of their human counterparts...
It works great for me. I only have two things to note: 1 the computer doesn't have anywhere to drop off resources and doesn't build a mobile refinery. 2 the textures won't show up as anything more than a brown solid color.
2 questions: why do the covies start with two assault carriers, and two, is the astreus's main gun going to be a spinal mount, or just the two turrets?
Yeah! Great work! The textures are buggy but otherwise works fine. Just two things: 1 the computer doesn't know to build a mobile refinery and 2 why do the covies start with two assault carriers???
God, help us all.
*Prothean Recording 48000 BCE: The Citidel...overwhelmed!...Act of desperation...the conduit...All is lost!...Cannot be stopped! CANNOT BE STOPPED!
Like an SMAC from the Halo series?
Didn't the codex say that the Geth, unbound by the treaty of Farixen, were only limited by time and natural resources and have, as a result, built almost as many Dreadnoughts as the Turians?
"We are LEGION. The time of our return is coming. Our numbers will darken the sky of EVERY world. You cannot escape your doom."
Wow, that's AMAZING. I agree with Raeman1901. Deffinitely IWHBYD material for the mod!
Awesome Script. As an actor, I would LOVE to get a chance to audition for this... XD
Wowzers!
There was a guy at my dad's college who wired a urinal so that it would shock people when they used it though... XD
It looks like the Reverent, but sounds (and fires) like the Mattock???
And the "shuriken?" it sounds right, but has the model of a Predator???
Otherwise, I approve. Just wanted to point out that the weapons aren't quite right. Then again, I am a ME Fanboy...
Yeah, that it does.
I agree. While it is possible for the Normandy to take out a cruiser and it's fighter compliment, it would require careful timing...Normandy would have to lure the fighters away and pick them off one by one. The primary reason that the collector cruiser and the Oculuses (or is it Oculi?) lost against the Normandy was because most of them got caught in the debris field and then Normandy could take out the Cruiser with two salvos. And I don't remember seeing any General-ARea-DEfense-ANti-ship batteries firing on the Oculi at the Collector Base or the Cerberus Fighters at Grissom Academy.
If I were the strategist, I would make an attack run on the Cerberus Cruiser--almost ignoring the fighters--at high speeds firing the Thanix Cannons and disruptor torpedoes in one salvo, targeting the main power-plant, then jump a short distance away at FTL. In all likelihood this would take down the shields and cause reactor meltdown, or, worst case scenario, leave the ship badly damaged. If the cruiser was still kicking, turn around and make a second attack run which would guarantee a kill. Once the cruiser is destroyed, I would jump out leaving the combat zone. As I understand it, most fighters aren't FTL capable and rely on a larger ship for transportation between systems. This almost assures that all hostile forces are killed. Even if the figter's do somehow find bastion, the real prize, the cruiser is history.
By the way, Lord_Set and team, you are all doing an awesome job. Keep it up!
If I remember, The Civilian Fleet Provided long range artillery support since it contained the "non-combatants." Although every ship in the Quarian Fleet was "Jury rigged for battle," they are essentially "glass cannons."
"Mounting dreadnought guns on a live ships with no armor, doesn't make it into a dreadnaught... no surprise there."--Jeff 'Joker' Moreau
In the Codex (I forget which installment), it states that carriers have a single corridor running the length of the ship where the Mass Accelerator would be on a dreadnought.
How many GARDIAN anti fighter/torpedo lasers?
Awesome ship btw.
Two MAC shots from frigates = 50% shield damage only? If you want to survive, you need at least 4 shots just to take down the shields...
Wait, just reread the description. XD
Correct me if I'm wrong, but I thought the Everest Class was being slowly phased out in favor of the newer Kilimanjaro Class Dreadnought...?
I believe the quote was "the deadliest son of a bitch in space"
I read the description, I'm just saying it goes against my preconcieved notions.
Wait isn't the assault carrier like three miles long? And the smac, isn't it larger than a cruiser? This scale confuses me. I thought most covie ships were several times the size of their human counterparts...
is the release 2 update the whole mod or just a patch for version 2?
It works great for me. I only have two things to note: 1 the computer doesn't have anywhere to drop off resources and doesn't build a mobile refinery. 2 the textures won't show up as anything more than a brown solid color.
2 questions: why do the covies start with two assault carriers, and two, is the astreus's main gun going to be a spinal mount, or just the two turrets?
Thanks a lot. Great work btw
Yeah! Great work! The textures are buggy but otherwise works fine. Just two things: 1 the computer doesn't know to build a mobile refinery and 2 why do the covies start with two assault carriers???
"She can't take much more o' this Cap'n!"
So true!
So are the Sabre's fighter/bombers in game?
I know but we're talking about in game. Too powerful and the balance won't work.
Hot damn that's powerful! 3-4 hits to take down a cov cruiser. I'm talking of course about the SMACs
Freespace was an awesome game!