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Please replace the zombie animations with custom ones, make them look like actual zombies, please?
I posted about this on the steam group page.
when does episode 2 happens pls
Id enjoy it.
Seems a bit too much like KF to me.
Did you guys fix the serious issues yet?
Like Melee not working?
Is there going to be terrible weapons in this game, much like the Original penumbra? Im asking because there's something scarier about an enemy when your able to take him down but hes too hard to take down than if your already plan is to run away. This is why I didn't enjoy amnesia.
In Penumbra, you can kill multiple enemies with the various tools you find, and again, much scarier to have the option TO fight the monster than if you already know its impossible to fight the monster so you just run.
I came twice.
This is a suggestion, but maybe an option to outline the area you can see, its a bit hard to see in the daytime.
You should allow blind fire, to fire blindly into the smoke, not so you cant attack at all.
I wonder how many Saturdays before a beta.
I cant even launch the game without safemode, the main menu gets me 2 fps to the point where I cant even click buttons correctly and playing the game gets me about 5-6 fps.
I say thats not too much better considering I got at least 20 on prevous versions.
Will vsync be an option?
I might crash without it.
^ The greenlight page
Will this fix flashlights taking 4 hours to render?
Whats the situation if we already own the game and want to play it on steam assuming multiplier actually becomes a thing.
Eww get it away.
Put ugly back in the box.
Well what I want to know is what happens if you add 40 zombies into this equation of NPC movement.
Everythings gonna be alright...
Its not a port.
Fire needs some illumination as well
Make a cleanup function for pokeball debris
Most textures and models and sounds stolen from other projects.
*clap clap clap*
As a suggestion:
Might you add Controller support?