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Comment History
zander11893
zander11893 - - 19 comments @ Triumph of the Hierarchy

If this mod is still active, can you update the ground download? Currently it lacks the heroes, walker, etc. And while it has many of the art assets, like the Habitat walker, they aren't playable. I still look forward to the rest of this mod. And if I knew how to texture or had access to 3ds max I would gladly help

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

That sounds like it's hinting at an actual story, so custom campaign mode??? XD

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Halo:The First Encounter

Good to know.

Good karma0 votes
zander11893
zander11893 - - 19 comments @ Halo:The First Encounter

Let me start off by saying this is now my favorite Halo mod. But I have found two bugs that I can only assume are mistakes in the coding: with the UNSC ground production in skirmish, Warthogs come from the aerial building and Hornets from the ground factory. The second is that in GC the Covenant start with the Spartan missile squad on a couple planets. Keep up the good work.

Good karma0 votes
zander11893
zander11893 - - 19 comments @ HALO: Campaign Commander LAND BETA

I too am having the unit picture issues. And I have installed the patch that is supposed to fix that. However a link to said patch could be useful if I did in fact install the wrong one. Also, don't know if this is part of that issue, but I have no UI. Or rather, I only have parts of the outlines. Hope you have a fix for this, it's kinda ruining the mod for me because it makes it difficult to play.

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

Just released but incomplete. Only thing actually finished in it is the GC map (which space maps are TINY) and UNSC spaces forces. Ground hasn't advanced and he barely did anything with Covenant. But I'll still play it every once in a while, because the UNSC units are quite nice. :D

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

I was just wondering, will there be a custom campaign with missions, or just Galactic Conquest? I think it would be great to play through the entire story of the games and some of the books. Also, will the mod be up to date with Halo 4?

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

There better be High Charity. The Covenant won't seem complete without it.

Are you going to make the Unyeilding Hierophant? That would be awesome, and I always wondered what it would look like.

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

More like he sounds like a total idiot. A computer geek would get it working without having to ask for another copy of it, and would be able to do more than just make a map.

Good karma+3 votes
zander11893
zander11893 - - 19 comments @ Covenant at War

The Halo Wars marine look better: Images.wikia.com

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Apex Studios Update 25/03/2011

I agree. The other Covenant GUI did look much better and more original. There's no reason to change it. But, as it's been stated before, the Human GUI could use some work. It still looks bland...

Good karma+2 votes
zander11893
zander11893 - - 19 comments @ Covenant at War

For example: Halo.wikia.com

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

To get back on topic, I don't know if you guys have thought about this, but I just had an idea. In galactic conquest you could have the flood start on only a handful of worlds, and they don't start spreading until someone attacks their world and loses. Then the attacker's landing craft are captured by flood and the infection spreads to the fleet in orbit. This would be how the flood gains space units, rather than building them. And instead of destroying space stations they would just board and infect them. Flood infected ships could also satisfy the request for kamikaze ships (like the In Amber Clad in Halo 2). Just a thought.

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Covenant at War

Man I saw 2012 and instantly thought that date was a joke. Dang superstitious people and their lack of real knowledge on the Mayan calender (doesn't even end in 2012). Plus anyone who believes in 2012 is a freaking idiot...

Good karma+2 votes
zander11893
zander11893 - - 19 comments @ Apex Studios Update 30/11/2010

Agreed. Halo tries to be realistic, so I think that should be fixed. Plus it just looks kinda weird. Why not use the smoke particles from vanilla? Smoke particles will be visible in space, they'll just disperse.

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Apex Studios Update 30/11/2010

Also remember that in the very first Halo the Pillar of Autumn was out numbered by several Covenant cruisers and Cortana said she was "content with...7 (?) kills." Haven't played it in a while so don't remember off the top of my head.

Good karma+1 vote
zander11893
zander11893 - - 19 comments @ Release on approach

Oh, and I know a bit about coding. And I've wanted to learn to mod, so I may be able to help.

Good karma+2 votes
zander11893
zander11893 - - 19 comments @ Release on approach

If you don't continue the mod, I ask that you at least release what is done with an explanation of why you can't finish. Or if you are still working on it release what's done as a beta.

Good karma+2 votes
zander11893
zander11893 - - 19 comments @ Release on approach

Any update on the demo? Haven't seen it on the Gamefront page and there hasn't been a news update about it's release date either.

Good karma+2 votes