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Comment History  (0 - 30 of 234)
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

Because Win11 can't run AdvNavTool, I added a Bat file to the recently released version.
Run it, enter the map name, and you will get a full set of bat files in "Navmesh\work\%map_name%\" folder. Choose to operate them in turn according to your needs.
By a way, RecastNav generate navmesh tile by tile, so you cannot use it directly but can as a reference.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

Recast function can be said to be a failure. When the scene is whole big map (like 2048M), it cannot work as a solomesh. But as it work as a tilemesh, the generated navmesh has no colorful area flags (no distinction between ground, water and deepwater). So it can work for small maps (or you cut out a piece and then put the generated ones together on the main Navmesh generated by Navmesh.exe).
I can generate Navmesh tile by tile but i don't know good way to merge them because every tile's Edge vertexs' positions are not all the same.
See Moddb.com

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

Yes, it could reduce over optimzation errors in terrain if you choose appropriate value. However, i suggest you have better check the generated navmesh with 3d modeling software.

Good karma+3 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

Sir, default of "-terrain" is "FALSE". And it is worth noting that it must be capitalized for current release version.(I will modify identification condition in a later version to allow "True/False" and "true/false".)
As for Recast, I tried it, and found that it may be because bf2 terrain is manifold, so Recast can't take map as SoloMesh to generate navmesh. Tomorrow I'll try to see if Recast can take map as TileMesh to generate Navmesh.
Good morning for you and good night for me. :-)

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

VC++ 2010 learning version in my school server.
Main change of current release version NavMeshBang.exe is adding two more variables for the Mainfold function. One is allow you to change terrain simplification angle(The default value is 5); Another is Whether to export the real terrain of the map(The default value is FALSE)
.Bat file content is like: "%BF2_game_root_directory%\Navmesh\NavMeshBang.exe" -dir "%BF2_game_root_directory%\Navmesh\work\%map_name%\GTSData" -cmd manifold -angle 5 -terrain TRUE

"%BF2_game_root_directory%" means your BF2 game Folder path.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

I test to compiled as 64bit, but it also can't work in my roommate's Win 11 computer, so I can't solve the problem that win 11 can't run it.
About Recast, i'm studying how to use it, I haven't started work yet.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

NavmeshBang.exe is just a revision of Navmesh.exe, so it is a win32 command line tool like original Navmesh.exe.
AdvNavTool.exe is just a win32 GUI Window tool, and it just generate corresponding Bat files and run them.
I test the tool on my roommate's computer, i find it really can't work with Windows 11. But it can run with window 10.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Advance Navmesh Tool

This tool is a semi-finished product,and I can't guarantee everyone that it will work correctly.
I don't know how this tool wook in other's computer, but in my computer it is Ok.
If you have any questions, please give feedback in time. Whether I can solve them depends on my ability :-D .
Please See Tutorial Link: Moddb.com

Good karma+3 votes
Yao·Bang
Yao·Bang - - 234 comments @ Yao·Bang

I'm busy with my studies this year, and i would make new maps at next year.

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ Yao·Bang

Sure, but some people say it may crash in the game, so you'd better be prepared.

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ 64 Coop Mod - Battlefield 2 - 20 Year Anniversary

Emm...buddy, I don't know if you need my advice: If you have 3dsmax and BF2 plug-in component for 3dsmax:
You can import real map's terrain in 3dsmax by BF2 plug-in and then shrink it 10 times;
Flip or Rotate terrain in a certain direction, you would get a real terrain that matches the navigation network.
Now you don't need to switch back and forth between the editor and the modeling software. Only use modeling software to fix perfect Nevmesh.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Kasan Fort

Here: Members.iinet.net.au
You need BF2Editor 1.3 (with Navmesh Tool), Python 2.4.3(Version 2.7 are also supported)) and then 3D modeling software

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Yao·Bang

你好,朋友

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Yao·Bang

I can help you, but it might take some time. And by the way, did you add the original bf2 static object?

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ Battlefield 2: Intense naval battles

interesting

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Battlefield2 WARFACE

Cool!

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ Penguinhh2345

企鹅君?

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ INFANTRY MAP PACK [SP]

Good job, sir!

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Night Cat

I feel gloomy. I adjusted the light source for a long time. As a result, I found out today that there are in AIX2.

Good karma+5 votes
Yao·Bang
Yao·Bang - - 234 comments @ AIX Eslamashar

Hi, X-Ray.I know why soldiers or vehicles become transparent in dock. Because there are a lightsourse objects named "LightObject2". Jut delete it in staticobjects.con.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Eslamashar

Hi, Everyone I know why soldiers or vehicles become transparent in dock. Because there are a lightsourse objects named "LightObject2".

Good karma+3 votes
Yao·Bang
Yao·Bang - - 234 comments @ Ditch Assault

you can cancel the setting by deleting the sentence "ObjectTemplate.enemyTicketLossWhenCaptured 1000" in GameModes/XXX/32/GameplayObjects.con

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Ditch Assault

This is my setting. When You occupy one of enemy's main bases, enemy will lose.
Just like in the seesaw battle, after breaking through the enemy's last line, the enemy was defeated.

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ objtest

大佬牛逼!

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ GreatWall Battleline

Oh, sir. I put vanilla bf2's vegitation in the map. No Special Texture.

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ Dead Woods

Thanks for your advice, sir.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ GreatWall Battleline

Haha, please enjoy the map.

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ GreatWall Battleline

Ah...I meant for them to sail to the other side, it's a failure.

Good karma+2 votes
Yao·Bang
Yao·Bang - - 234 comments @ Dead Woods

Emm...you mean the map crash? Or the Random shelling make you crazy?

Good karma+1 vote
Yao·Bang
Yao·Bang - - 234 comments @ Dead Woods

Enjoy the bombard, and i think the map is a Wasteland theme. :)

Good karma+2 votes