I make a 1024m map with using EF's GreatWall Objects.
the GreatWall_Objects.zip includes GreatWall Objects. So, if your mod have GreatWall Objects, you can delete it. Otherwise, i advise you not to delete it.
I really enjoy when I play it ..
thaaaaaanks !!!!!
1000000/10 !!
skies , nature and design are very beautiful and the castle make the gameplay look like middle age and modern age in the same time !!!
thaaaaaanks !!!!!
we need more beautiful maps like these :)
Looks good
Thanks, sir.
Wow I like how this looks. Would you mind if we included the map in Battleground 44?
Of course, sir.
Thank you! This will make another great China vs Japan map.
Cool that you changed from city to more countryside mixed maps, thx
Haha, please enjoy the map.
Great map! Just one issue with the bots on the US side when they spawn on the boats they don't drive and are just stuck on it.
Ah...I meant for them to sail to the other side, it's a failure.
Fantastic!
vegitation missing textures.
Can you update it.
objects/vegitation/asia/textures/leaf_nc_oakde_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.125, 1
objects/vegitation/asia/textures/leaf_ncoak02_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0, 0.125, 1
objects/vegitation/asia/textures/leaf_ncweeping02de_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 1
objects/vegitation/asia/textures/ncpineleaf02lodde.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.125, 1
objects/vegitation/asia/textures/tile_ncbark01de_lod.dds levels\greatwall_battleline\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.125, 0.5
Oh, sir. I put vanilla bf2's vegitation in the map. No Special Texture.
I really enjoy when I play it ..
thaaaaaanks !!!!!
1000000/10 !!
skies , nature and design are very beautiful and the castle make the gameplay look like middle age and modern age in the same time !!!
thaaaaaanks !!!!!
we need more beautiful maps like these :)