Awesome mod, I'm really enjoying it so far! It's been mostly crash free except for a crash when talking to Max (which I've seen reported below). I've also been experiencing a crash that I think I've figured out. I'm pretty sure it happens when a stalker tries to move the dead body of a chimera away from their camp location. Here's the crash:
model doesn't have bone [bip01_l_calf] for section [chimera_weak]
FATAL ERROR
[error]Expression : bone_id < LL_BoneCount()
[error]Function : CKinematics::LL_GetBoneInstance
[error]File : C:\Users\janpl\source\repos\seaz5150\ogsr-radiophobia-3\ogsr_engine\Layers\xrRender\SkeletonCustom.h
[error]Line : 179
[error]Description : visual_name: monsters\chimera\chimera, bone_id: 65535
It goes on to point to the file xr_kamp.script line 269 which I believe handles the function of stalkers moving bodies away from camps, however I'm not a scripter so I don't know exactly how to fix it.
*For anyone who has this crash, I did manage to find a workaround which was to kill the Stalkers who were trying to move the dead chimera or to move the dead chimera myself (just move the body far enough away from the campfire). Typically, this crash will happen if a chimera dies near a campfire where stalkers are located.
ΤWiST3D
Connor joined
Hi, welcome to my page! Does anyone actually read this? Alright, I'll tell you a little bit about me. I've always been into modding in one way or another. The first time I was introduced to modding was with Command & Conquer. I was utterly obsessed with that series growing up, and boy when I found out about mods that was amazing to me. Fast forward a couple of years to 2008 and that's when I was introduced to my now favorite series of all time, S.T.A.L.K.E.R.. Let me tell you, this game changed my life. It sounds silly at first, a game changing my life? But it's deeper than that. It's a community. I got utterly sucked into this modding community, enticed by all the brilliant & creative mods. After a few more years of lurking, downloading, and occasionally commenting, I decided it was time to try my hand at modding. With a bit of luck and talent I joined up with the MISERY development team back in late 2011 to help them with weapon design. Ever since then I've been here doing my thing.