***DOWNLOADABLE MAPS ARE LOCATED UNDER THE 'ADDON' TAB, ENJOY*** I am a C&C fan, successfully built and launched several popular maps online for Warcraft 3 in the past, and I plan to launch a ***Command & Conquer: Generals; Zero Hour; Rise of the Reds Expansion Modification*** specific Map pack that WILL NOT BE OFFICIAL TO RISE OF THE REDS... for now at least. The Map Pack will consist of over 50 unique maps [thus far and another 25-50 planned out]ranging from cliche team and free for all styles to comp-stomp challenges, to aquatic maps. All categories will be split up to allow choice in preferences. This project has been getting worked on since November 4th, 2012 and I am achieving progress quickly. This would be why I need testers. MESSAGE ME TO JOIN THE TEAM!

Comment History  (0 - 30 of 197)
Xofolez
Xofolez Dec 9 2014, 6:42pm replied:

...well with the exception to the many texture and model changes.... i kinda like it

+1 vote   download: Battle of Wake Island
Xofolez
Xofolez Dec 9 2014, 6:31pm replied:

Evan i believe you have the map already so you know my quality. he just changed somethings on it

+1 vote   download: Battle of Wake Island
Xofolez
Xofolez Sep 13 2014, 12:19am says:

hells yes intercepter got improved!

+4 votes   news: Rise of the Reds Blog Update 17
Xofolez
Xofolez Aug 25 2014, 8:32pm says:

aquatic dinos!!!! I <3 u. tracking, goodluck!

+2 votes   news: Prehistoric Kingdom - status update!
Xofolez
Xofolez Aug 23 2014, 11:02am says:

so it will be possible to have a ridable, a follower, and a bird perched on the shoulder all at the same time?!?!?!?!

+2 votes   media: Yes, we can capture and tame monster
Xofolez
Xofolez Jul 31 2014, 10:41pm says:

Jaclyn has quite the drawing skill; the icons are well done, and you did a superb job with the GUI thusfar, though i imagine even though it looks great you, probably feel like it is not polished enough. I totally agree with your comment above about making the gamefirst person vs. 3rd person and i am sure frame rate will be a lot better without the character on screen. keep up the amazing work and cant wait to see your finalized approach on reward delivery. Also, I must add that your game's success is geared to a sizable matured crowd of immersion gamers, so I have faith in the fact that the game will take off in a success.

+1 vote   news: Surviving in a Strange World
Xofolez
Xofolez Jul 24 2014, 9:22pm says:

aweyaaaa, thats freaking sweeeeet!

+2 votes   media: [Animation]Hell Boss - clic on HD button for see
Xofolez
Xofolez Jul 9 2014, 9:13pm says:

your too awesome, i cant wait

+2 votes   news: [NEWS] Roadmap 2014
Xofolez
Xofolez Jul 6 2014, 4:29pm replied:

read description derp

+1 vote   media: GLA Stolen Nuke Bomb Trucks
Xofolez
Xofolez Jun 26 2014, 10:06pm says:

=L............ wow... just wow!

+3 votes   media: Nightfall
Xofolez
Xofolez Jun 19 2014, 5:30pm says:

LMAO!!

+1 vote   media: How to welcome a zombie in your house
Xofolez
Xofolez Jun 19 2014, 5:29pm says:

That moment when you feel like Samus or Scorpion <3

+1 vote   media: Multiple use of the beta Hook and basic attacks
Xofolez
Xofolez Jun 19 2014, 5:27pm says:

that is freaken awesome like sonic awesome!

+1 vote   media: Hoverboard, Jetpack and Slopes
Xofolez
Xofolez Jun 19 2014, 5:22pm says:

Many of said mechanics remind me of the PS2 game, Dark Cloud 2; my favorite rpg/sandbox game thus far. Difference is you offer more customization in a 2D world, from a quick glance that is ;) tracking!

+2 votes   game: Planet Centauri
Xofolez
Xofolez Jun 19 2014, 4:42pm replied:

nonetheless, the flickering on the trees is just plain awesome

+2 votes   news: Lost Gateways (Particle System Update)
Xofolez
Xofolez Jun 18 2014, 10:53pm says:

I love the new spells. The fire particle looks pretty neat and i love the fact that the spell has a large light radius. That respawn well particle effect is awesome, perhaps if the particles were slowed down, it would retain its awesomeness and make it easier on the eyes [not saying that it is to me, but maybe you or someone else thinks it is hard on the eyes]?

+3 votes   news: Lost Gateways (Particle System Update)
Xofolez
Xofolez Jun 15 2014, 1:31am says:

so is the ride a vanilla ride or is it scenic? [get a view of johto/kanto from the train]

+4 votes   news: Pokémon3D version 0.49
Xofolez
Xofolez Jun 10 2014, 6:48am says:

active and very dynamic combat system [+2], crafting [+1], survival upkeep [+1], open world exploration [+1], class and profession incorporated [+1], enviroment [+0]. So it sits at a 6/10 for now, but i am very much intrigued by the development of the game thus far. I am curious about a few thing...

sent pm, apparently i had too much to say XD really love the game direction and cant wait to play it man

+2 votes   game: Lost Gateways
Xofolez
Xofolez Jun 9 2014, 1:38am says:

ALL YOUR BASE ARE BELONG TO US!!!

+2 votes   mod: Chaos Heart
Xofolez
Xofolez May 31 2014, 8:07pm says:

I love the use of the engine's physics to make an excellent sandbox style puzzle game

+1 vote   news: MechoEcho on Greenlight!
Xofolez
Xofolez May 31 2014, 9:47am says:

i like this style, i really hope that there is a possibility of there being larger and/or more difficult grids to fight on :]

+2 votes   news: New screenshot of the combat
Xofolez
Xofolez May 25 2014, 10:36am says:

this sounds a bit like Ogre Battle 64.... i hope so as it is a shame that that rpg style has not been involved in the indie community just yet....

Based on the direction this game is going I do recommend you guys take pointers from said Nintendo 64 game... just if you were to do it, dont mske rosd trsvel unbarible slooooowwww lol [the game's only flaw i kid you not, otherwise it is a 10/10

+2 votes   game: Graal Seeker
Xofolez
Xofolez May 14 2014, 9:50pm says:

SWEET! the Sevii islands make me wish it were planned and/or possible to include the nearby islands of "New Island" [where Mewtwo really should be found :p], "Orange Islands", and even "Pokemon Island". It would make that part of the world feel so much more complete and one could only wish they could chase the legendary birds around like you would chase the legendary dogs around in GSC.

+1 vote   news: Pokémon3D version 0.47 AND launcher update 2.3.0.0
Xofolez
Xofolez May 14 2014, 1:16pm replied:

ALSO TO ANY OF WHOM ARE INTERESTED IN CHALLENGING COMP-STOMP MAPS THAT ARE COMPATIBLE WITH THIS MOD, FOLLOW THIS LINK [ Moddb.com ] TO MY ADDON PAGE, ENJOY!

+1 vote   news: Operation:Firestorm Beta 01 out now!
Xofolez
Xofolez May 14 2014, 1:08pm says:

Ok, so Stalker, as you probably remember, i gave you a hard time here and there about the mod based in theory as a "it's so crazy of a concept, it will either be really stupid or really great and nothing in between". Well guys, as a v 0.7 release, this is really damn good! i acknowledge it is in the early stages still, but i anticipate based on the 3 games i played [ fortress, red army, high tech gens] that this is going to be great once it has been polished off.

Some things that i want to point out as part of some constructive criticism ...

-AI though it is supported, does not rebuild itself, thus making it easy to beat in mid-late game.

-descriptions are kinda meh-ish I.E. some aircraft have written " Weak vs. Rocket troopers and air defenses". Just put " Anti-air"

-Moltov cocktail description includes the technical, but the closest to that is the APC so perhaps a fix is needed there?

great job Stalk and those who are helping the development of the mod
all in all -0.5 for AI derp thus 9.5/10

Perhaps we can get the developement of some unique and cool tech buildings in the future so that the mod may stray further away from vanilla?

+1 vote   news: Operation:Firestorm Beta 01 out now!
Xofolez
Xofolez May 4 2014, 2:20pm replied:

I would never post something that is half-*** or incomplete, so try out the 2 maps and find out for yourself :)

+1 vote   download: Introdution to Tunnel Maps
Xofolez
Xofolez May 3 2014, 7:20pm replied:

its basically a sneak peek at maps that use functional tunnels for units to traverse and even do combat within.

+1 vote   download: Introdution to Tunnel Maps
Xofolez
Xofolez May 1 2014, 7:38am replied:

ya, they should be as it is geared towards human vs AI

+1 vote   download: Advanced AI mod 0.98 improved by AEI v2.7
Xofolez
Xofolez Apr 30 2014, 9:18pm says:

For an improved Zero Hour AI, follow the link provided here: Moddb.com

+1 vote   download: [ZH ver] Xofolez' Massive Map-Pack Part #1 [CS]
Xofolez
Xofolez Apr 30 2014, 9:15pm says:

Wow! love the new AI!! hey if anyone wants to step up the challenge or needs a change in scenery, heres a map pack i made, im gonna link your AI improvement in my map-pack comments linky map-pack: Moddb.com

+1 vote   download: Advanced AI mod 0.98 improved by AEI v2.7
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