Heres some sexy game thats brewing up, using this engine!Available to download soon, heres a link towards the forums! Icgd.co.nr
Heres some sexy game thats brewing up, using this engine!Available to download soon, heres a link towards the forums! Icgd.co.nr
I thought this mod was going to go all the way too - but ceased development....
Hope you guys do pick up on this later - or pass it on to another mod team to finish off
Plus - The Gunrun only used a modified Sky Wing special power...
Teach other modders with little experiance how to add new factions - since there was a lot of people asking wether and how you could do this near SDK's release
THAT UNIT IS WAYYYYYY TOO POWERFUL! 250 credits for a unit so much better than a p/k, it can make a unit dissapear for 5 mins (TOO LONG) and it is the price the P/K should be and has its weapon
Just a thought - did the RA2 one look like that - if not, take away those random domes with guns on, how are you supposed to shoot rockets out of it?
Whats the unit and wheres the download
Amazing effect, but i really think you guys are focussing too much on the existing factions, not the new ones - which will need lots more work
The tree will NOT be added in 1.3 as of yet, it just refuses to work...
More stuff to componsate for it tho!
Including an extra special surprise!
Wow, ur 13!!! Thats like reaaaaaaaly good work for your age...
I suspected you would be alot older considering the quality of the work you have produced (e.g. The Apocolypse (my fave AOD =])) and now this mod,
I really think you will be absolutely loaded when/if you get a job based around games or computers in some way...
Sounds really good, but i suggest reducing the main guitar volume a little, and boosting the master volume up to take tht into consideration
Wait, where did you get the Grinder's art from, the Uprising Art Pack only had the Ronin, the Morter Cycle, and the Archer Maiden
Well that base got owned....
You will add a button to this - like the normal superweapons wont you?
Have you managed to get the death working, its all I cant seem to work
If that isnt epic then what is!
Fits futuretechs style almost perfectly
One suggestion, make the hovery things on the deployed SC turn upwards, so they look at the sky, I think it would look loads better
I would like to point out here, V 1.3 will be out AS SOON AS I fix the tree, which I am having no luck with (tryed JonWil's Civ Asset revolver)
VERY slightly changed change log -
Teh Pwn Mod V1.3 Change List -
- Terrorist radius damage fix - doesnt hurt your forces any more
- Terrorist weapon damage from 300 to 375 (boost)
- Terrorist now explodes when dead
- Added Stealth Tank
- Added Tree
- Added Conscript Cannon
- Mammoth Tank Idle and Fire anims now work - Makes it look LOOOOOOADS better
- Mammoth Tank's build time now 25 seconds instead of 30
- Mammoth Tank's Weapon now needs to be looking straight at the enemy to shoot, as it should,
instead of it shooting to the side when the turrets where facing forward before
- Mammoth Tank's weapon do a little more damage
- Mammoth Tank's weapon does a little more splash damage
- Added the Harbinger Gunship for Teh OMGOP Faction
- Added Harbinger Gunship Fix (thanks to TheWorms for this!)
- Panther speed increase (land and water)
Sorry about the inconvinience - 1.3 will kick 1.2's *** anyway
I remember too, he asked about getting the 2 weapons to shoot at once, and helped me make a terrorist weapon!
Thanks for tht btw
This mod sounds like it will be epic, but it MAY be too much to handle, theres just so many good bits about it!
Plus, whats with all the harbinger pics?
Nope, you NEED 3ds max for models, i have a modeling program, but it cant make .w3x files (ra3's art) since only 3ds max can use the plugin so it can make .w3x files
BONUS IDEA ALERT -
You will be using JonWil's modded 3x4 ui to fit on all of the new units?
Search it on the interwebs
Btw thanks for giving me a mention
Keep up the good work on this mod!
IDEA ALERT -
Wave force warrior (empire T3 Anti Vehicle), use tesla trooper as a template
Tesla Drone - Terror drone, with tesla attack and a bit more hp - use the attack fx from the statis ray
Woop, my friend is using this to make a MMORPG called "The Tales of Afrantof"
TRY deleting your last replay, may work, may not...
If not.. I'm not sure, its fine at my end
K the mod.xml is fine, are these files all in your data folder in your mod folder though?
For multiple units, keep adding differant xmls and referancing them in the mod.xml
I didnt say a build mod, I mean in your data, do you have a file with the exact name "mod.xml" if not, take a look at sample mod's to see what you need in it
You have a mod.xml dont you????
Plus you arnet pressing build mod more than once before it says build completed are you?
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