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Comment History
xcv
xcv - - 5 comments @ Tyranid Mod v0.5b3

Great work, thank you!

May I ask for an alternative manual installation method like Unification? I would like to play this mod on Linux (Proton) and extracting/copying files is much easier than working around proton prefixes (even nastier if there are containers involved) to run the installer. I'm also sure many Windows users would appreciate a more transparent installation process.

Good karma+1 vote
xcv
xcv - - 5 comments @ Unification Mod - Dawn of War: SoulStorm

I'm interested as well!

Good karma+3 votes
xcv
xcv - - 5 comments @ Chaos Daemons Mod (Soulstorm)

Thanks for the link!

The problem persists, though. I think the main point is that I can also beat them easily when played as enemies. Ranged unit spam simply blows them out of the water in most cases. I have a really long 13-14h 4v4 match where one of my allies is daemons and it doesn't stand up very well against enemy tau/eldar or even CSM heavy bolters/plasma.

Then when I use them this problem simply gets worse as I don't get that much resource income. I kind of get their strategy; it's just that I can't keep spamming minions, they're so expensive! Greater daemons & minions+commander do really well, but once they run out of backing minions they don't last much longer to focused fire. Building shrines or gates when attacking the enemy base is not possible either, and the radius of the doom pit thing is too small to be useful.

PD: In the same game I mentioned, the daemons ally AI simply seems to halt at some point and I need to destroy some of their buildings with skyrays/orbital strike so that it resumes... is this normal? I also tried donating some resources but it doesn't seem to have any effect, so it's not a resource problem.

Good karma+1 vote
xcv
xcv - - 5 comments @ Chaos Daemons Mod (Soulstorm)

Does anyone have any recommendation for playing with daemons? I've tried a few times and instability just destroys all my plans. Sometimes I get lucky so that my allies help me protect from attacks and I can get the hell spawn, but that's not always the case.

The best I've been able to achieve is to have two units of bloodletters, one with the daemon lord and the other with the herald. These two can easily take down most enemies, especially combined with some greater daemons and obliterators. However, they can't face bigger battles and I feel that using only two squads is not the way to go. Most videos I can find are either demos in easy difficulties or UA multiplayer with tons of bloodthirsters and helldrakes.

When I play against daemons (insane AI) I simply obliterate them with ranged units before they reach me (even when deepstriking in the middle of my squads it doesn't take me too long). The AI keeps annoying me with infinite supply of minions and it's a fine strategy (although they don't really represent a threat). The point is that I can't keep that flow of suicidal attacks when playing with deamons because I don't get the same amount of requisition as the AI does in harder difficulties. Even if I could, I don't think it would pose as much of a problem as 10 full space marine squads with plenty of heavy bolters and missiles or a big blob of imperial guard with commisars and priests.

So, am I missing something or they're just underpowered? I don't think my computer is going to be able to run UA so I'd appreciate some tips for this version of the race.

Good karma+1 vote
xcv
xcv - - 5 comments @ RAGE:World Eaters Warbands

Could you provide a .zip with all files instead of .exe installer, please? It's much more convenient to manage mods this way, so I can simply install all of them at once by a simple copy-paste! With .exe installers I can never be sure if I have taken everything into account

Although I haven't tried your mod yet, but I have watched some videos and it looks awesome, good job!

Good karma+2 votes