hmm... sounds like a lazy decision..
a new question, can you move buttons around in the UI? the toggle assist on/off on the UEF engineering mass extractor and fab is hidden behind the toggle production on/off button
sounds like an aproach i would do in your situation aswell x)
wait... just to be clear here: you mean to say the dev build will work on FAF 'as is'?
would it be possible for you to rebalance the T3.5 mass fabricators for the FAF version ? with the FAF balance of the regular T3 fabers the power consumption of your T3.5's is not worth the effort making them.
or would this create too much hassle with multiple game versions? (assuming they aren't already multi-versioned)
best regards
guys, if you look at the original image and zoom in they have actually written "Renegade X - Tiberian Sun X is real" between the texts
How about making it a vehicle based engineer? giving it a light vehicle repairgun and infantry refill/heal terminal.
(It would kind of make sense for a transport to also carry medical supplies for first aid treatment, and/or replacement parts for vehicles.)
This way the vehicle will always have some kind of weapon around it to defend it, as it is either being escorted or is escorting someone else.
can i make a surggestion for the cybran shield?
seeing as there are 2 similar generic shields (UEF and Cybran)
maybe diversify the cybran shield?
my surggestion is to have the cybran shield include an oversized T2 missile defense. ofcourse at the cost of either shieldpoints or bubble size.
just to clarify, each drone have their own shieldpoints, or is it shared from the hub?
to me it looks too symmetrical compared to the overall design of the factions vanilla units.
a shield dome.... i suppose the thing actually blocks projectiles? a nice detail actually.
wait it got more than 1? damn those are gonna put in some sneaky saves x)
soo.... is this thing considered "volatile" then? and are the falling parts the "volatile" part?
well not a gameplay feature, but strong windforce might tip it around
maybe have some feet/clamps deploy as well, like on an artillery unit, to further tell it isn't moving? :P
when i see your new design i can't help but think of Rob..
(http://www.smashbros.com/wii/en_us/characters/images/hidden07/hidden07.jpg)
love the idea of recreating an ingame cinematic from tiberian sun :)
which attack helicopter is being removed from ECA and why? i cant emediately recall a long range helicopter of the ECA...
hmm.. i assume it's not possible to construct below surface right?
chance of surivving... question arrise... if survived, will it have suffered damage?
as suspected :)
any plans to cap it's capacity?
so... the numbered display... Any function to it or just texture?
is... that a unitcannon being teased? i dont emediately recognize te model
any special ability apart from the "dakka" ? :P
i agree, Early Access games should be free to play in essence, with the option to buy if you like it. for as long as the game is in early access everyone can play it like a demo/open beta, but when the game is released only those who buy can get access. this way the devs won't be able to "milk" their players but will still get the benefit of early access. previously triple A titles used closed/open beta for these purposes and they were free. well sometimes you could buy into closed beta, but open beta was always free.
alright :)
will field engineers be able to build airstaging in a later release? as they are good for forward bases, an airstaging Facility would be a vital Tool for forward airsupport
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