I live in Nijmegen, developing games is my hobby.
This week, I show you the visual part of the Big Book About Crafting, as well as explain why and how I made roads easier to build.
This week, I finally show you Glux in action. It's not perfect, and I will tell you why, but it's going to be implemented anyway.
This week, I talk about the ending screen of the trailer, and the new graphics engine, using OpenGL.
This week, I tell you about the release of version 9.3, and I tell you my discoveries related to producing an up-to-date trailer for the game.