I live in Nijmegen, developing games is my hobby.
This week, I finally show you Glux in action. It's not perfect, and I will tell you why, but it's going to be implemented anyway.
This week, I talk about the ending screen of the trailer, and the new graphics engine, using OpenGL.
This week, I tell you about the release of version 9.3, and I tell you my discoveries related to producing an up-to-date trailer for the game.
This week, I talk about YukiaEpin's new crafting guide, how a bug fix led to a new font, and about adding paves to the road.