Informatics student and aspiring (read - wannabe) Game Developer! In the past I've modded and used Gamemaker, but now I use Ubuntu and am trying to be Linux-compatible first and foremost, using C++ and Free (as in Freedom) libraries :)
Includes a Mac OS X .app folder. Text is in French for now, I'm working on a translation.
Includes the .love file (required LÖVE to run) for Windows, Mac and Linux systems. Text is in French for now, I'm working on a translation.
Includes an executable and all the required DLL files to run the game out of the box on Windows. Text is in French for now, I'm working on a translation.
Version 1 of Disquiet, a minimalistic sound-based horror game :) Runs on Linux and Windows machines (tested on Fedora 17 and Windows 7).
Original GGJ 48-hour version of the game, developed in parallel to the Windows one for gameplay testing. It runs on 64-bit Ubuntu, and there 32-bit native...
Windows version, mirror of the version uploaded to the GGJ site at the end of the jam. Other, improved versions of the game on different platforms should...
NB - in order to upload this I changed the extension from APK to ZIP. After downloading simply change it back to APK to upload to your phone/emulator...
A new (early) Alpha version for Windows: should work fine on XP, but there are still a few problems for Vista and 7 (specifically, it will sometimes freeze...
A new (still very early) build with a number of tweaks, fixes and improvements, as well as the auto-tiling system. The Linux version (32 and 64 bit binaries...
The third episode is finished, and they've been a few tweaks to previous ones. Most importantly, there are a lot of new sound-effects to bring the world...
First demo of this new-and-improved version. A lot of assets or missing or place-holders, and only the first episodes have been completed. Should still...
Here's a (very very very) early port of "Bugger!" from Linux to Windows systems: included are the 32 and 64 bit binaries and necessary DLLs. Currently...
Here's a (very very) early build of "Bugger!", for your delight and delectation. Currently you can run around shooting stuff, and also modify and save...
This is the Gamemaker 7 (GMK) file for Supersoldat 7.3, provided under CC-BY3.0. You are free to modify, share and even sell, but do provide credit (see...
Zombie Run now has multiplayer support! Play with a friend or sibling on the same keyboard. "Accidentally" kill each other with chainsaws! Be inevitably...
For 13 years 'Murder Man' has travelled through time and between dimensions, gunning down Nazis, Daemons, Aliens and anything else with or without a pulse...
A little Snake Clone with a viral theme and plenty of 1337 speak. Written in C using SDL: zip contains Windows 32 bit executable and dlls and Linux 32...
An interactive epic, retelling the tale of our lord John Graham's triumph over the 2010 Game Developers Conference. Also a Sokoban clone. Zip contains...
This is the first every playable build, included in case anyone wants to see how far we've come! It will also carefully explain why "Teddy = Good" and...
This is just a little demo showing off the logical circuits I added to Abomination in the final days of development. All these circuits were assembled...
"Deep in the digital domain, the peaceful Malloc people are hard at work, allocating memory..." A little Sokoban clone with cute sprites, written in C...
"Deep in the digital domain, the peaceful Malloc people are hard at work, allocating memory..." A little Sokoban clone with cute sprites, written in C...
A "Snake" clone featuring Subway and John Graham from Wolfire games. Written in C, using SDL (Windows executable and DLLs).
A "Snake" clone featuring Subway and John Graham from Wolfire games. Written in C, using SDL (64- and 32-bit Linux executables - you will need SDL and...
Game executable for Windows. May work over WineD3D (runs on VirtualBox OSE).
Supersoldat Windows executable. Runs on VirtualBox with WineD3D but I haven't got it working on Wine itself. If you manage, let me know how ;-)
The game executable for Windows, with new version with music by Henrik. I've got it working on VirtualBox with WineD3D but Gamemaker games have a habit...