Game designer, programmer and international man of mystery :) I am currently making and/or have previously made games using Game Maker, SDL, SFML, OpenGL, OpenFL, Löve2D, Slick2D, Unity3D, NME, HTML 5, LWJGL and LibGDX. Only a small subset of these projects have every been published: they can be found below.

Comment History  (0 - 30 of 75)
wilbefast
wilbefast Feb 1 2012, 2:40pm replied:

It's Slick actually, which is built on top of LWJGL ;) The first time either of us programmers used either as it happens: Android and Web version would be great, though I'm not entirely sure how to export to the latter.

Oh, and since you like open-source, here is our git: Github.com
All GGJ games are, after all, required to release their source ;)

edit: Linux version being validated as we speak by the way.

+2 votes   game: DJ Quetzal (Quetzalcoatl)
wilbefast
wilbefast Jul 9 2011, 6:09pm says:

Awesome game: neat non-verbal tutorial system and very nice artwork :)

+4 votes   game: Mechanic Infantry
wilbefast
wilbefast Jul 6 2011, 10:23am says:

Not sure exactly who you are, but a friend of Qubodup and Freegamer is a friend of mine :D

+2 votes   member: TheAncientGoat
wilbefast
wilbefast Jul 1 2011, 7:36am says:

Salut Froyok :) tiens, toi je t'ai jamais rencontré de face. Comment ça si on est tous les deux en France?!
Dis-moi la prochaine fois que tu fais un Jam, etc ;)

+2 votes   member: Froyok
wilbefast
wilbefast Jul 1 2011, 7:33am replied:

Oh hello Froyok :) Wish indieDB had some kind of notification system :-S

+2 votes   member: wilbefast
wilbefast
wilbefast Jun 22 2011, 12:32pm says:

If you are using the UDK then this will not be Linux compatible - please correct "platforms".

+1 vote   game: WereWolf Domination
wilbefast
wilbefast Jun 18 2011, 5:15pm says:

This is why you avoid using C# from the beginning :P
I recommend you go back in time and never learn C#: instead become comfortable with C++. Then in the past you can write the whole game in C++ and not have to worry about Microsoft -to use the technical term- "owning your ***" ;)

Sorry: shouldn't be mean since you're clearly going to a lot of trouble to port the game to Linux and Mac. It's very nice of you: many developers wouldn't bother. Thank you for your time and effort - it really does mean a lot to us poor finished-game starved Linux-users :D

+3 votes   article: Porting "Blocks That Matter" to Win/Mac/Linux
wilbefast
wilbefast Jun 16 2011, 12:26pm says:

:D Looks really nice, tracking!

+2 votes   game: Totraum
wilbefast
wilbefast Jun 16 2011, 12:25pm says:

I remember seeing this on Tigsource: looks fantastic :D

+2 votes   game: Mysterious Castle
wilbefast
wilbefast Jun 11 2011, 7:45am says:

Looks awesome: what is this written in and what libraries are you using?

+2 votes   game: Maziaks
wilbefast
wilbefast May 1 2011, 4:10am says:

Looks nice, but the questions we're all asking ourselves is "how the fork do you control and RTS with one button"!?
Tracking :)

+1 vote   game: Pax Britannica
wilbefast
wilbefast Apr 4 2011, 4:19pm says:

:) Great to see something in-game! All this concept-art had me really nervous...

+4 votes   article: First Ingame Screenshot & an interview with OMG! Ubuntu!
wilbefast
wilbefast Mar 18 2011, 4:25am says:

Cool idea :)

Serait mieux de l’appeler "United Sheep Alliance" ou qqc pour avoir la bonne acronyme (USA) :P

+1 vote   game: Sheep-Hit
wilbefast
wilbefast Mar 16 2011, 6:08am replied:

The effect so far is purely aesthetic, so the game doesn't actually "know" what's in shadow.
It's not finished yet though: I'm going to add a simple tile-based binary "visibility" matrix underneath all this so I know when to draw objects and when to skip them. I'll probably end up masking the far-away tiles as well ;)

+1 vote   media: Alpha 5: shadows iteration montage!
wilbefast
wilbefast Mar 8 2011, 2:07am says:

There are couple of error in the summary :-S
*) "known", not "know"
*) "improve" and "enhance" mean the same thing
*) "charge" not "chrage"

Otherwise good stuff :D

+2 votes   game: Xonotic
wilbefast
wilbefast Mar 1 2011, 2:06am says:

I was about to say that the panning was rather laggy but I figured it was just Java being Java. Great work fixing this :D

+1 vote   article: Survivors of Ragnarök - Coding Away
wilbefast
wilbefast Feb 28 2011, 4:11am says:

Great work :D How is it that there's the brilliant, completed FOSS platformer out there and I'd never heard the slightest mention of it till a fortnight ago?

+4 votes   game: Frogatto & Friends
wilbefast
wilbefast Feb 20 2011, 11:17am says:

Is there a Linux version?

+1 vote   download: The A.Typical RPG Demo Saga: The Demo Appears!
wilbefast
wilbefast Feb 20 2011, 10:54am replied:

The game was originally called "Debugger" but that sounded so boring. Then I remembered my Dad's habit of swearing whenever his code refuses to compile and dropped the 'De'. I suppose using a swear-word as a title is a little... risqué. Then again outside of Australia and England it's not really used, and luckily these two countries have a sense of humour when it comes to such things. Hopefully nobody will be too offended :S

+2 votes   game: Bugger!
wilbefast
wilbefast Feb 20 2011, 10:39am replied:

Cheers :) You could use something similar for Survivors of Ragnarok (looking forward to it btw): it's not so hard to implement once you get your head around it :)

+1 vote   article: Auto-tiling finished!
wilbefast
wilbefast Feb 8 2011, 7:04am says:

Looking really Noice Arvind. You're right: having a good artistic really makes a difference. I need to find someone...
Sorry I don't comment as often as I probably should - life = hectic, etc. But I definitely want to play :)

+1 vote   article: Gameplay trailer and website launch!
wilbefast
wilbefast Feb 7 2011, 11:48am says:

Holy different-genre-than-usual Batman: *The* "Frictional games"!? Definately follwing :D

+2 votes   game: Energetic
wilbefast
wilbefast Jan 31 2011, 2:11pm says:

Hi all: had great fun meeting you guys at GGJ Verona :D

+2 votes   group: IndieVault
wilbefast
wilbefast Jan 24 2011, 3:52pm replied:

You people are insane

+1 vote   article: Another new gameplay element!
wilbefast
wilbefast Jan 11 2011, 8:04am says:

XD love the sound effects

+1 vote   game: Blarg
wilbefast
wilbefast Dec 20 2010, 5:48am replied:

Thanks Fisk! Afraid it's my crappy inbuilt microphone :-( Maybe I should invest in a proper one...

+1 vote   article: Initial Alpha demo!
wilbefast
wilbefast Dec 16 2010, 10:03am says:

I answered gameplay, but maybe that's just what I want to think I think. I reckon a lot of people, like me, like to think that they're not wooed by visuals. But most of us will dismiss ugly games before even playing them.

On a *cough* completely *cough* unrelated note: please play my ugly-as-sin alpha demo XD You'll never find out how bad the gameplay, audio and storyline are otherwise, and that would be a shame.

+3 votes   poll: What do you look at first when considering a game to play?
wilbefast
wilbefast Dec 15 2010, 6:55am says:

Cheers - yeah: there's a lot of balance work to be done. But first I've got to add all the enemies and weapons into the game: then I can figure out which did and what health and what weapon does how much damage :-)

Pretty sure these two little "swarmer" enemies will be 1-hit-killed by most weapons though.

+1 vote   download: Alpha 3 demo - Windows
wilbefast
wilbefast Dec 13 2010, 10:45am says:

It is. Indeed. About. Time.

Ahem :-D

PS - I used to hate this game and everything it represented. Consider me converted ;-)

+4 votes   game: Dwarf Fortress
wilbefast
wilbefast Dec 13 2010, 10:44am says:

I prefer Kate. Boh. Whatever works ;-)

+1 vote   game: Flying Revenge: Kill the Humans
wilbefast
wilbefast Dec 13 2010, 10:19am says:

Ooopsies :-/ thought it was you doing the music. Sorry Jesse. Still, great stuff! Stay Atypical folks: all of you :-D

+1 vote   article: It's such a mess!
wilbefast
wilbefast Nov 13 2010, 4:45am replied:

:-P

+1 vote   article: Sexy new Special Effects!
wilbefast
wilbefast Oct 25 2010, 6:48am replied:

Cool - so it should be fairly simple to port it to Linux :D

+1 vote   game: Through
wilbefast
wilbefast Sep 29 2010, 7:46am replied:

Thanks warsztat :) Sorry I'm so slow to reply. As for a bit of constructive feedback (now that I've finished the game), what really needs to be done is balancing. Trouble is it's hard for this kind of game, since abilities can be combined in all kinds of different ways.

For example, I ended up with Flaming Fragments, Explosion and Fire Mastery on such a high level that, when I finally unblocked Spark Rain, everything and everyone I encountered was instantly varporised!
The only thing that could really threaten me was my own missiles exploding nearby, Flaming Mantle's sparks hitting me, or those damn electric hands!

Still - I'm not saying pwning everything in sight wasn't good fun ;) I might try doing an electric build at some point...

+2 votes   game: Warlock's Gauntlet
wilbefast
wilbefast Sep 21 2010, 12:28pm says:

Very cool, polished (Polished?) game XD

I wouldn't mind having a look at the source since I too am working on a top-down shooter, though nothing this sophisticated (yet). By the way, there are a few music tracks I recognize: are you sure they're all free to use?

Anyway, keep up the good work!
Watching.

+3 votes   game: Warlock's Gauntlet
wilbefast
wilbefast Jul 23 2010, 6:30am says:

Yay XD

+2 votes   download: Cave Story for Linux
wilbefast
wilbefast Jul 23 2010, 6:28am says:

Good stuff :-) Out of curiosity, how did you check for memory leaks? Just system monitor/control panel ?

+1 vote   article: A legit update – World map, yo
wilbefast
wilbefast Jul 13 2010, 6:28am says:

Fixed a little glitch in the main menu - will have to wait for authentication I'm afraid :-?

+1 vote   download: Zombie Run v1.3
wilbefast
wilbefast Jun 28 2010, 5:32am says:

Any chance of a Linux version?

+2 votes   game: Power Of Defense
wilbefast
wilbefast Jun 28 2010, 5:28am says:

Is the background colour final? I find it distracts the eye a little - maybe it's just me... :S

+1 vote   media: Stealer Guy in Action
wilbefast
wilbefast Jun 28 2010, 5:22am says:

I like the art style :-)

+2 votes   media: Screenshots from game
wilbefast
wilbefast Jun 28 2010, 4:19am says:

I'm going to grab some multiplayer footage at a friend's house shortly - he's got a powerful rig so it's likely to be long and HD. Huzzah XD

Watch this space.

+1 vote   article: Zombie Run multiplayer -- need testers and feedback
wilbefast
wilbefast Jun 13 2010, 6:03am replied:

At the time I didn't know any better :-S

The idea of programming terrified me: I only had experience with the Warcraft 3 map editor, and no formal education...

Now days I'd find drag and drop far too frustrating to do anything this complex, but necessity is the mother of invention...

PS - I used Gamemaker 6: this was before even 7 was released...

+1 vote   game: Supersoldat
wilbefast
wilbefast May 25 2010, 4:16pm replied:

Thanks for the support - always nice to hear :-)

There's very little left to do now, just a few art assets (menu screens). I have to wait for the music to be done though - I'm going to give myself a couple of weeks more lee-way, since I'm not going to be able to work on it until the end of the month :-S

+1 vote   game: Murder Man
wilbefast
wilbefast May 2 2010, 7:05am says:

The poor quality and lag isn't actually caused by the game, but rather the real-time encoding of the video, which is of an emulated WindowsXP. Hopefully I'll be able to figure out the parameters for ffmpeg to allow for much better quality in the future.

+1 vote   media: Murder Man, test gameplay
wilbefast
wilbefast Mar 20 2010, 11:00am says:

I fixed the crash-bug caused by falling onto spikes. Sorry about that one guys - clearly I should have tested by code more carefully...

+1 vote   download: Abomination - Final Release
wilbefast
wilbefast Feb 20 2010, 7:31am says:

NB - altered file to add a 32bit version (my OS is 64 so I used a VM). Should now work just about everywhere.

+1 vote   download: Beard Snake (Linux)
wilbefast
wilbefast Jan 25 2010, 5:07pm says:

The first game I ever made - it is technically Open Source, but you'd have to be somewhat masochistic to try to make any sense of it: I myself have made an oath to stay out of it, so don't report any bugs - I know there are a couple but nothing that severely breaks the game. I think...

Oh yeah - if you are crazy enough to want the source, ask and I'll pass it to you. It's a good example of what can be achieved using ONLY DRAG & DROP.

+2 votes   game: Supersoldat
wilbefast
wilbefast Jan 25 2010, 4:46am says:

Well, Scott says it's okay for me to host a couple of old Gamemaker games - all are playable if unpolished: so thanks ModDB! It's really hard to find a reliable host.

+1 vote   game: Zombie Run
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