Game designer, programmer and international man of mystery :) I am currently making and/or have previously made games using Game Maker, SDL, SFML, OpenGL, OpenFL, Löve2D, Slick2D, Unity3D, NME, HTML 5, LWJGL and LibGDX. Only a small subset of these projects have every been published: they can be found below.

Comment History  (0 - 30 of 76)
wilbefast
wilbefast Apr 7 2015, 6:00pm replied:

I'm a bit late to reply but wanted to say: I'm completely satisfied with how the project turned out and wouldn't change anything. There's a clear intention behind the decisions made, be they with regard to graphics, sound or gameplay. It's okay not to understand, not to be interested in or not to agree with this intention.

+1 vote   download: "Disquiet" game binary (v 1.0)
wilbefast
wilbefast Feb 1 2012, 2:40pm replied:

It's Slick actually, which is built on top of LWJGL ;) The first time either of us programmers used either as it happens: Android and Web version would be great, though I'm not entirely sure how to export to the latter.

Oh, and since you like open-source, here is our git: Github.com
All GGJ games are, after all, required to release their source ;)

edit: Linux version being validated as we speak by the way.

+2 votes   game: DJ Quetzal (Quetzalcoatl)
wilbefast
wilbefast Jul 9 2011, 6:09pm says:

Awesome game: neat non-verbal tutorial system and very nice artwork :)

+4 votes   game: Mechanic Infantry
wilbefast
wilbefast Jul 6 2011, 10:23am says:

Not sure exactly who you are, but a friend of Qubodup and Freegamer is a friend of mine :D

+2 votes   member: TheAncientGoat
wilbefast
wilbefast Jul 1 2011, 7:36am says:

Salut Froyok :) tiens, toi je t'ai jamais rencontré de face. Comment ça si on est tous les deux en France?!
Dis-moi la prochaine fois que tu fais un Jam, etc ;)

+2 votes   member: Froyok
wilbefast
wilbefast Jul 1 2011, 7:33am replied:

Oh hello Froyok :) Wish indieDB had some kind of notification system :-S

+2 votes   member: wilbefast
wilbefast
wilbefast Jun 22 2011, 12:32pm says:

If you are using the UDK then this will not be Linux compatible - please correct "platforms".

+1 vote   game: WereWolf Domination
wilbefast
wilbefast Jun 18 2011, 5:15pm says:

This is why you avoid using C# from the beginning :P
I recommend you go back in time and never learn C#: instead become comfortable with C++. Then in the past you can write the whole game in C++ and not have to worry about Microsoft -to use the technical term- "owning your ***" ;)

Sorry: shouldn't be mean since you're clearly going to a lot of trouble to port the game to Linux and Mac. It's very nice of you: many developers wouldn't bother. Thank you for your time and effort - it really does mean a lot to us poor finished-game starved Linux-users :D

+3 votes   news: Porting "Blocks That Matter" to Win/Mac/Linux
wilbefast
wilbefast Jun 16 2011, 12:26pm says:

:D Looks really nice, tracking!

+2 votes   game: Totraum
wilbefast
wilbefast Jun 16 2011, 12:25pm says:

I remember seeing this on Tigsource: looks fantastic :D

+2 votes   game: Mysterious Castle
wilbefast
wilbefast Jun 11 2011, 7:45am says:

Looks awesome: what is this written in and what libraries are you using?

+2 votes   game: Maziaks
wilbefast
wilbefast May 1 2011, 4:10am says:

Looks nice, but the questions we're all asking ourselves is "how the fork do you control and RTS with one button"!?
Tracking :)

+1 vote   game: Pax Britannica
wilbefast
wilbefast Apr 4 2011, 4:19pm says:

:) Great to see something in-game! All this concept-art had me really nervous...

+4 votes   news: First Ingame Screenshot & an interview with OMG! Ubuntu!
wilbefast
wilbefast Mar 18 2011, 4:25am says:

Cool idea :)

Serait mieux de l’appeler "United Sheep Alliance" ou qqc pour avoir la bonne acronyme (USA) :P

+1 vote   game: Sheep-Hit
wilbefast
wilbefast Mar 16 2011, 6:08am replied:

The effect so far is purely aesthetic, so the game doesn't actually "know" what's in shadow.
It's not finished yet though: I'm going to add a simple tile-based binary "visibility" matrix underneath all this so I know when to draw objects and when to skip them. I'll probably end up masking the far-away tiles as well ;)

+1 vote   media: Alpha 5: shadows iteration montage!
wilbefast
wilbefast Mar 8 2011, 2:07am says:

There are couple of error in the summary :-S
*) "known", not "know"
*) "improve" and "enhance" mean the same thing
*) "charge" not "chrage"

Otherwise good stuff :D

+2 votes   game: Xonotic
wilbefast
wilbefast Mar 1 2011, 2:06am says:

I was about to say that the panning was rather laggy but I figured it was just Java being Java. Great work fixing this :D

+1 vote   news: Survivors of Ragnarök - Coding Away
wilbefast
wilbefast Feb 28 2011, 4:11am says:

Great work :D How is it that there's the brilliant, completed FOSS platformer out there and I'd never heard the slightest mention of it till a fortnight ago?

+4 votes   game: Frogatto & Friends
wilbefast
wilbefast Feb 20 2011, 11:17am says:

Is there a Linux version?

+1 vote   download: The A.Typical RPG Demo Saga: The Demo Appears!
wilbefast
wilbefast Feb 20 2011, 10:54am replied:

The game was originally called "Debugger" but that sounded so boring. Then I remembered my Dad's habit of swearing whenever his code refuses to compile and dropped the 'De'. I suppose using a swear-word as a title is a little... risqué. Then again outside of Australia and England it's not really used, and luckily these two countries have a sense of humour when it comes to such things. Hopefully nobody will be too offended :S

+2 votes   game: Bugger!
wilbefast
wilbefast Feb 20 2011, 10:39am replied:

Cheers :) You could use something similar for Survivors of Ragnarok (looking forward to it btw): it's not so hard to implement once you get your head around it :)

+1 vote   news: Auto-tiling finished!
wilbefast
wilbefast Feb 8 2011, 7:04am says:

Looking really Noice Arvind. You're right: having a good artistic really makes a difference. I need to find someone...
Sorry I don't comment as often as I probably should - life = hectic, etc. But I definitely want to play :)

+1 vote   news: Gameplay trailer and website launch!
wilbefast
wilbefast Feb 7 2011, 11:48am says:

Holy different-genre-than-usual Batman: *The* "Frictional games"!? Definately follwing :D

+2 votes   game: Energetic
wilbefast
wilbefast Jan 31 2011, 2:11pm says:

Hi all: had great fun meeting you guys at GGJ Verona :D

+2 votes   group: IndieVault
wilbefast
wilbefast Jan 24 2011, 3:52pm replied:

You people are insane

+1 vote   news: Another new gameplay element!
wilbefast
wilbefast Jan 11 2011, 8:04am says:

XD love the sound effects

+1 vote   game: Blarg
wilbefast
wilbefast Dec 20 2010, 5:48am replied:

Thanks Fisk! Afraid it's my crappy inbuilt microphone :-( Maybe I should invest in a proper one...

+1 vote   news: Initial Alpha demo!
wilbefast
wilbefast Dec 16 2010, 10:03am says:

I answered gameplay, but maybe that's just what I want to think I think. I reckon a lot of people, like me, like to think that they're not wooed by visuals. But most of us will dismiss ugly games before even playing them.

On a *cough* completely *cough* unrelated note: please play my ugly-as-sin alpha demo XD You'll never find out how bad the gameplay, audio and storyline are otherwise, and that would be a shame.

+3 votes   poll: What do you look at first when considering a game to play?
wilbefast
wilbefast Dec 15 2010, 6:55am says:

Cheers - yeah: there's a lot of balance work to be done. But first I've got to add all the enemies and weapons into the game: then I can figure out which did and what health and what weapon does how much damage :-)

Pretty sure these two little "swarmer" enemies will be 1-hit-killed by most weapons though.

+1 vote   download: Alpha 3 demo - Windows
wilbefast
wilbefast Dec 13 2010, 10:45am says:

It is. Indeed. About. Time.

Ahem :-D

PS - I used to hate this game and everything it represented. Consider me converted ;-)

+4 votes   game: Dwarf Fortress
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