Game designer, programmer and international man of mystery :) I am currently making and/or have previously made games using Game Maker, SDL, SFML, OpenGL, OpenFL, Löve2D, Slick2D, Unity3D, NME, HTML 5, LWJGL and LibGDX. Only a small subset of these projects have every been published: they can be found below.

Comment History  (0 - 30 of 75)
wilbefast
wilbefast Feb 1 2012, 2:40pm replied:

It's Slick actually, which is built on top of LWJGL ;) The first time either of us programmers used either as it happens: Android and Web version would be great, though I'm not entirely sure how to export to the latter.

Oh, and since you like open-source, here is our git: Github.com
All GGJ games are, after all, required to release their source ;)

edit: Linux version being validated as we speak by the way.

+2 votes     game: DJ Quetzal (Quetzalcoatl)
wilbefast
wilbefast Jul 9 2011, 6:09pm says:

Awesome game: neat non-verbal tutorial system and very nice artwork :)

+4 votes     game: Mechanic Infantry
wilbefast
wilbefast Jul 6 2011, 10:23am says:

Not sure exactly who you are, but a friend of Qubodup and Freegamer is a friend of mine :D

+2 votes     member: TheAncientGoat
wilbefast
wilbefast Jul 1 2011, 7:36am says:

Salut Froyok :) tiens, toi je t'ai jamais rencontré de face. Comment ça si on est tous les deux en France?!
Dis-moi la prochaine fois que tu fais un Jam, etc ;)

+2 votes     member: Froyok
wilbefast
wilbefast Jul 1 2011, 7:33am replied:

Oh hello Froyok :) Wish indieDB had some kind of notification system :-S

+2 votes     member: wilbefast
wilbefast
wilbefast Jun 22 2011, 12:32pm says:

If you are using the UDK then this will not be Linux compatible - please correct "platforms".

+1 vote     game: WereWolf Domination
wilbefast
wilbefast Jun 18 2011, 5:15pm says:

This is why you avoid using C# from the beginning :P
I recommend you go back in time and never learn C#: instead become comfortable with C++. Then in the past you can write the whole game in C++ and not have to worry about Microsoft -to use the technical term- "owning your ***" ;)

Sorry: shouldn't be mean since you're clearly going to a lot of trouble to port the game to Linux and Mac. It's very nice of you: many developers wouldn't bother. Thank you for your time and effort - it really does mean a lot to us poor finished-game starved Linux-users :D

+3 votes     article: Porting "Blocks That Matter" to Win/Mac/Linux
wilbefast
wilbefast Jun 16 2011, 12:26pm says:

:D Looks really nice, tracking!

+2 votes     game: Totraum
wilbefast
wilbefast Jun 16 2011, 12:25pm says:

I remember seeing this on Tigsource: looks fantastic :D

+2 votes     game: Mysterious Castle
wilbefast
wilbefast Jun 11 2011, 7:45am says:

Looks awesome: what is this written in and what libraries are you using?

+2 votes     game: Maziaks
wilbefast
wilbefast May 1 2011, 4:10am says:

Looks nice, but the questions we're all asking ourselves is "how the fork do you control and RTS with one button"!?
Tracking :)

+1 vote     game: Pax Britannica
wilbefast
wilbefast Apr 4 2011, 4:19pm says:

:) Great to see something in-game! All this concept-art had me really nervous...

+4 votes     article: First Ingame Screenshot & an interview with OMG! Ubuntu!
wilbefast
wilbefast Mar 18 2011, 4:25am says:

Cool idea :)

Serait mieux de l’appeler "United Sheep Alliance" ou qqc pour avoir la bonne acronyme (USA) :P

+1 vote     game: Sheep-Hit
wilbefast
wilbefast Mar 16 2011, 6:08am replied:

The effect so far is purely aesthetic, so the game doesn't actually "know" what's in shadow.
It's not finished yet though: I'm going to add a simple tile-based binary "visibility" matrix underneath all this so I know when to draw objects and when to skip them. I'll probably end up masking the far-away tiles as well ;)

+1 vote     media: Alpha 5: shadows iteration montage!
wilbefast
wilbefast Mar 8 2011, 2:07am says:

There are couple of error in the summary :-S
*) "known", not "know"
*) "improve" and "enhance" mean the same thing
*) "charge" not "chrage"

Otherwise good stuff :D

+2 votes     game: Xonotic
wilbefast
wilbefast Mar 1 2011, 2:06am says:

I was about to say that the panning was rather laggy but I figured it was just Java being Java. Great work fixing this :D

+1 vote     article: Survivors of Ragnarök - Coding Away
wilbefast
wilbefast Feb 28 2011, 4:11am says:

Great work :D How is it that there's the brilliant, completed FOSS platformer out there and I'd never heard the slightest mention of it till a fortnight ago?

+4 votes     game: Frogatto & Friends
wilbefast
wilbefast Feb 20 2011, 11:17am says:

Is there a Linux version?

+1 vote     download: The A.Typical RPG Demo Saga: The Demo Appears!
wilbefast
wilbefast Feb 20 2011, 10:54am replied:

The game was originally called "Debugger" but that sounded so boring. Then I remembered my Dad's habit of swearing whenever his code refuses to compile and dropped the 'De'. I suppose using a swear-word as a title is a little... risqué. Then again outside of Australia and England it's not really used, and luckily these two countries have a sense of humour when it comes to such things. Hopefully nobody will be too offended :S

+2 votes     game: Bugger!
wilbefast
wilbefast Feb 20 2011, 10:39am replied:

Cheers :) You could use something similar for Survivors of Ragnarok (looking forward to it btw): it's not so hard to implement once you get your head around it :)

+1 vote     article: Auto-tiling finished!
wilbefast
wilbefast Feb 8 2011, 7:04am says:

Looking really Noice Arvind. You're right: having a good artistic really makes a difference. I need to find someone...
Sorry I don't comment as often as I probably should - life = hectic, etc. But I definitely want to play :)

+1 vote     article: Gameplay trailer and website launch!
wilbefast
wilbefast Feb 7 2011, 11:48am says:

Holy different-genre-than-usual Batman: *The* "Frictional games"!? Definately follwing :D

+2 votes     game: Energetic
wilbefast
wilbefast Jan 31 2011, 2:11pm says:

Hi all: had great fun meeting you guys at GGJ Verona :D

+2 votes     group: IndieVault
wilbefast
wilbefast Jan 24 2011, 3:52pm replied:

You people are insane

+1 vote     article: Another new gameplay element!
wilbefast
wilbefast Jan 11 2011, 8:04am says:

XD love the sound effects

+1 vote     game: Blarg
wilbefast
wilbefast Dec 20 2010, 5:48am replied:

Thanks Fisk! Afraid it's my crappy inbuilt microphone :-( Maybe I should invest in a proper one...

+1 vote     article: Initial Alpha demo!
wilbefast
wilbefast Dec 16 2010, 10:03am says:

I answered gameplay, but maybe that's just what I want to think I think. I reckon a lot of people, like me, like to think that they're not wooed by visuals. But most of us will dismiss ugly games before even playing them.

On a *cough* completely *cough* unrelated note: please play my ugly-as-sin alpha demo XD You'll never find out how bad the gameplay, audio and storyline are otherwise, and that would be a shame.

+3 votes     poll: What do you look at first when considering a game to play?
wilbefast
wilbefast Dec 15 2010, 6:55am says:

Cheers - yeah: there's a lot of balance work to be done. But first I've got to add all the enemies and weapons into the game: then I can figure out which did and what health and what weapon does how much damage :-)

Pretty sure these two little "swarmer" enemies will be 1-hit-killed by most weapons though.

+1 vote     download: Alpha 3 demo - Windows
wilbefast
wilbefast Dec 13 2010, 10:45am says:

It is. Indeed. About. Time.

Ahem :-D

PS - I used to hate this game and everything it represented. Consider me converted ;-)

+4 votes     game: Dwarf Fortress
wilbefast
wilbefast Dec 13 2010, 10:44am says:

I prefer Kate. Boh. Whatever works ;-)

+1 vote     game: Flying Revenge: Kill the Humans
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