Supersoldat 7.3 Source Code (GMK)
Source Code 1 commentThis is the Gamemaker 7 (GMK) file for Supersoldat 7.3, provided under CC-BY3.0. You are free to modify, share and even sell, but do provide credit (see...
An action platform game where you can run really fast and flying-rebound-back-kick Nazi-clones across the room. You can do other cool things too, like swimming and turning Einstein's head backwards but the only important thing to know is that you can flying-rebound-back-kick Nazi-clones across the room. And blow up a giant Robot with grenades - what more could you possible want from a game!? Music is taken from Final Fantasy 7: I'm looking for some original, non-copyright music - please send any suggests my way!
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This is the Gamemaker 7 (GMK) file for Supersoldat 7.3, provided under CC-BY3.0. You are free to modify, share and even sell, but do provide credit (see...
Supersoldat Windows executable. Runs on VirtualBox with WineD3D but I haven't got it working on Wine itself. If you manage, let me know how ;-)
This is game is a modern game, set in 2016 AD. This game is basicaly about World War 3, you will be able to play 5 different stories.
Fortune & Gloria is an action platformer where you and a friend (optional) save the day in procedurally generated missions!
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Get Some! The Doodle Army™ wants you! Enlist today and cut down wave after wave of enemies in this endless shooting adventure! Hear the sweet screams...
well i finished playing, and i got to say the game was very good but
i think you should have called this game Stealth Trooper, due to the fact you aren't really fighting but breaking necks and throwing grenades/acid at enemies. if your ever going to remake this then here are some tips:
Make your 'Hero' be able to control movement better while in air.
make your 'Hero' a better survivalist, like living after one hit ...
Maybe add weapons ? like a pistol or crowbar
A lot of people have asked for more air control: originally there was none whatsoever. Like the lack of guns and the character's fragility, this was a design choice: I wanted the game to be about momentum. Speed is power because the faster you're going the stronger your attacks are and the further you can jump.
But people kept asking for air control so I eventually added some: as a joke though I made him flap his arms frantically whenever you exercise it :-P
Seems okay, but I feel anyone wishing to play something as this should check out the actual "Soldat" game, no offense.
I thought maybe this was a sequel but I was mistaken. good effort for drag and drop though.
But it's *nothing like* "Soldat" :-(
I hadn't heard of Soldat before I released this some years ago, and since then people keep mistaking it for a clone! If I ever make a sequel there sure as hell won't be "Soldat" anywhere in the name...
The first game I ever made - it is technically Open Source, but you'd have to be somewhat masochistic to try to make any sense of it: I myself have made an oath to stay out of it, so don't report any bugs - I know there are a couple but nothing that severely breaks the game. I think...
Oh yeah - if you are crazy enough to want the source, ask and I'll pass it to you. It's a good example of what can be achieved using ONLY DRAG & DROP.
Really? Drag and drop, so no "enter properties and change values" at all?
At the time I didn't know any better :-S
The idea of programming terrified me: I only had experience with the Warcraft 3 map editor, and no formal education...
Now days I'd find drag and drop far too frustrating to do anything this complex, but necessity is the mother of invention...
PS - I used Gamemaker 6: this was before even 7 was released...