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WhiteTiger225 Jun 6 2012, 2:02am says:

Im back again, and things are looking good. If you want a blunt, unabashed Alpha Tester, Sign me up.

+2 votes   game: City of Steam: Arkadia
WhiteTiger225 Jan 18 2012, 10:06pm replied:

Everyone is only going to use 1 of 5 overused skins and that is it.

+1 vote   game: Fallout Online Australia
WhiteTiger225 Jan 18 2012, 9:51pm replied:

@CPC How dare they be a buisness! And sorry to say, played this, it looks and feels A LOT like the old Might and Magic games, So I can see where they are coming from. But how dare a buisness not sell something that would not sell well! It's not like they need to make money!

+2 votes   game: Verlies
WhiteTiger225 Jan 18 2012, 9:48pm replied:

It does >.> Just an FYI, if you are going to trash talk another game, and feed the trolls, at least do it right. Best way to beat trolls is ignore them, they strive for attention.

+1 vote   game: Crawle
WhiteTiger225 Jan 4 2012, 2:18pm says:

Ever though of making Train compartments into player housing that they can upgrade for benefits and item storage? The house could also enable a mobile bank/fast travel vehicle from different unlocked points in the game (It is a stationary model in a set place, and normally yuou can have rubble in it's place until a play purchases/upgrades their personal cart, then the rubble (On their screen) gets replaced with their personal train car that they can enter) Think the traveling services in morrowind.

+2 votes   news: City of Steam Developer Journals - Art 2011 12 30
WhiteTiger225 Jan 1 2012, 10:27pm replied:

Can't you be more simple for BeamSaber units? A fast, heavy hitting melee unit with a good amount of health? Yes animations would still take a bit, but you could use the hover flight of the DOM and a swing tophalf animation?

+1 vote   game: Gundam RTS
WhiteTiger225 Jan 1 2012, 7:13pm says:

Remember, a bit of color can go a long way between being generic brown/grey game, and being a gritty artistic game that inspires ages of games. Maybe some Green/Passion Red/Violet, clean, brilliant colored clothes to add contrast?

+2 votes   media: Interior of a trading post
WhiteTiger225 Jan 1 2012, 7:09pm says:

Might wanna add a system to slow down bleed out when being carried/carrying. Otherwise it could get to be a more frustrating then immersive element to the point players will just go "Why even bother?"

+2 votes   media: carrying
WhiteTiger225 Jan 1 2012, 7:08pm replied:

Thing is, that would seem to get far more annoying then anything else. I am sorry but, in reality a well weathered merc can read subtle body language, outfits being worn, etc to tell if someone can be trusted. Any weathered gang member can read an undercover cop a mile away because he has been there, seen that. Not to mention gut instinct >.>

+2 votes   game: Kenshi
WhiteTiger225 Jan 1 2012, 1:09am replied:

Well, if you need someone to bounce ideas off of, that is what I am good for. I am the best/worst (Depending on perception) devil's advocate you will find.

+2 votes   game: City of Steam: Arkadia
WhiteTiger225 Dec 30 2011, 6:13pm buried:


And once again, another horrible peace of garbage added to the constantly growing trash heap of a self proclaimed "Omnicent Deity of Game Creation" MDickie...

It's funny, this got 1st place only because there was no competition XD But hey, guys been using the same exact failure engine and graphics since early 2000 XD

-5 votes   game: Wrestling MPire
WhiteTiger225 Dec 30 2011, 5:55pm replied:

I can agree with that, it is a good idea to balance what you have before adding niche characters or more intricate/single purpose characters (Like crafting specialty, etc)

+2 votes   game: City of Steam: Arkadia
WhiteTiger225 Dec 30 2011, 12:09am says:

I want to toss this out here for a moment.. Why not try something new class wise? Among the classes, have a Class called "The Jack" or some other fitting name. This class can get 2/3s as strong in any ability, has access to most abilities of all classes, and access to all equipment. The downside would be, he would not have access to the highest tier of abilities (And maybe therefore equipment).

Players like me love to be the jack character in more open MMOs, we like to not dominate in any specific field, but like to help pick up the slack of any missing/injured classes in a party. We cam't heal amazingly well, but we can fill in if a healer needs a moment. We can't kill as fast as a warrior, but we can fill in for him while he takes a moment to catch his breathe.

+2 votes   game: City of Steam: Arkadia
WhiteTiger225 Dec 30 2011, 12:05am replied:

n. Informal
1. One, such as a studio or producer, that is unaffiliated with a larger or more commercial organization.
2. An artistic work produced by an independent company or group

When you get sponsors that are linked to another equal, or larger size company, then you are indie. So both of you are wrong. The game is indie if the sponsor is not of another company of any kind. If the donation is from a equal, or larger sized company of any sort, then it is not indie.

TL;DR = This game is Indie until another company joins them, or sponsors/donates to them. So stop trying to make indie sound deep and meaningful.

+2 votes   game: City of Steam: Arkadia
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