Patch 1.1 adds the ability to completely modding the game, moving the keyboard mode and a permanent death mode.
Do you like to explore labyrinthine dungeons for hours ? To find heaps of treasures, items and gear ? To fall victim to a lot of vicious traps, and to die just before reaching the merchant because of some huge monster that tore you apart in a single strike ? Then Verlies was designed just for you !
Verlies is a dungeon crawler / Hack & Slash taking place in dungeons filled with deadly traps, chests and other randomly generated stuff. You will be facing enemies, searching for equipment and powerful scrolls, and meeting NPCs offering various services for a fee. All of this being randomly generated, from start to finish (spells' cost and power, enemies' strenght, gear's statistics, location of the NPC, etc ...). It's impossible to play the same game twice !
To face these traps waiting to kill you at every corner you cross and every box you open, you will have 12 "jobs" to choose from. They will allow you to build your own and unique character.
Building a balanced game (difficulty, economy, ...) was one of the main objective of the development, and was conducted with the utmost care. You will definitively have a hard time choosing between the various services offered by the NPCs (sale & purchase, maintenance of the gear, blessings, forging of new items, etc...).
Verlies is 92% of votes to pass the Steam validation! One last help boost from you and i sex with you all! (subject to change)
To support the initiative you can vote on Greenlight here
For the possible release on Steam, i currently work on an "Enhanced Version" of Verlies who make very exciting:
-Refonte total graphics (graphics, interface, monsters, animations) to look more "modern" and HD.
-Version PC, Mac and Linux
-Added a main scenario
-System of random quests (which I'm quite proud)
-System random puzzles
-Added different character classes + classes to unlock
-Added a hundred new monsters!
-New combat system with management of stamina, parades and weaknesses
-New progression system skills (richer)
-New loot system (much richer too)
-Displacement revised for a more intuitive control
-Added a mini-map (for those who have played the current version, this is a handkerchief paper)
-Big work on the sound environment
-Management of "HQ" from a inn and many other additions surprises!
And as always, sorry for my terrible "English"!