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Comment History  (0 - 30 of 71)
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets v0.88 Released!

Pretty sure It's the Forerunners. We probably won't see them show up in the mod for a long, long while yet.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ The Scorpion's Nature

Is Nemesis named after the movie?

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets

The Phoenix colony ship has a capture ability.

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets v0.85 Released!

Oh, okay. I've been playing without a Titan, because I thought it was broken. Those extra fireballs (frigates) I built instead are nice too. lol

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets v0.85 Released!

My Infinity doesn't have any abilities. Is this intentional?

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Alpha v0.85 for SoaSE v1.9

It's in the Victory Options menu, but it has been made invisible on purpose. The mod doesn't support flagship victory and I'm pretty it's disabled by default. If you have flagship victory enabled you should see a message that says "Warning! Click here to fix settings" in the victory options menu. Clicking the message should make it disappear, which would mean that flagship victory is disabled.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Star Trek Armada 3: Sins 1.85 Update Full Version

Temporarily Disable your anti-virus.

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Alpha v.0.81.1 (SoaSE v1.84)

How did you apply the mod? Did you do it in-game or using the enabled mods text file?

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ DRP-class Cruiser [Model]

Thanks alot! Now I can't unsee the resemblance. :(

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Orion

This Orion is an Assault carrier, the other one is now called the Artemis Battlecruiser.

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ UNSC Victory

Like the guy on the Malta SMAC, it didn't end so well :)
"I don't believe it! They're retreating, we won!" BOOM!

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Alpha v.0.80.1 is live!

If your fleet is a UNSC one going against a Covenant one, the UNSC fleet needs to be bigger then the Covenant one in order to win. According to Halo canon, UNSC ships were weak and outclassed by most Covenant ships. The UNSC needed to outnumber the Covenant at least three-to-one to have any chance of beating them,

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Alpha v.0.80.1 is live!

I delete the UNSC part to name my ships. Also, no I don't believe they can remove/increase the in-game character limit. It's a hardcoded limit.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

Lag is usually because of Sins of Solar Empire itself. Try activating Large Address Aware (LAA), it is a little program that came with the mod. LAA usually helps avoid lag.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

LAA allows programs to use additional RAM. Sins of Solar Empire: Rebellion normally can only use 2 GB of RAM total, which Sins can reach pretty quickly, especially when using Mods. This is the cause of most crashes.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

Some of the menus are still unfinished and also, according to the devs: "Unfortunately we've stopped supporting resolutions smaller than 1366x768 in order to have the UI quality we desire. This isn't something we're willing to go back on. Some non-essential elements may extend beyond 1366x768, but all necessary components display with that space."

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

The Phoenix colony ship builds Anchor stations now.

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Sins of the Prophets Rebellion Alpha v0.75.1

Use the colony ship.

Good karma+2 votes
WarthogRacer
WarthogRacer - - 71 comments @ Covenant HUD

They do ;)

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Covenant HUD

I believe that's the idea.

Good karma+4 votes
WarthogRacer
WarthogRacer - - 71 comments @ Springhill Mining Ship

Yeah, in base Rebellion the Vasari have a mobile Starbase. I thought making this mobile would be possible, but maybe hardcoding prevents this?

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ Springhill-class Mining Vessel

I wonder if this will get voice acting?

Good karma+1 vote
WarthogRacer
WarthogRacer - - 71 comments @ The Holy Capital of the Covenant

Wort, wort, wort.

Good karma+10 votes
WarthogRacer
WarthogRacer - - 71 comments @ The Holy Capital of the Covenant

It was built around a Keyship, or Dreadnought as the Covenant called it, and a piece of Janjur Qom (the San'Shyuum homeworld).

Good karma+3 votes
WarthogRacer
WarthogRacer - - 71 comments @ Drop It Like It's Hot

It would be cool if Autumn cruisers launched booster frames for the Spartan boarding ability.

Good karma+4 votes
WarthogRacer
WarthogRacer - - 71 comments @ Escorts

No, it's the UNSC Xfinity installing cable for the Covenant.

Good karma+14 votes