Hi all i'm [wog]colonel ,i have create this for help and download all mods in FR
yes why not !
if you want to help for this mod is possible to make Terminator Mod Set !
if you want to see it finalised vote for it !
sorry is not dead but i don t put now any informations ...if you want some informations go on www.Warofgenerals.com ...
j'en ai marre de devoir tout mettre ailleurs de toute manière personne n'est intéressé
at this time is sleep a lot ....
no fans = no mod
if i have some more people who want update i think to continue but ....Seen can it of interest and the numerous criticisms...
just a thing :
texture by Dan North
for this model no comment ?
is not a sketchup model no EAW model it s mine just the texture is not mine ...
great model how many polygons ? 2500 ... 3000?
and another thing if you see the number of the polygon ,you see is different of the sketchup model ....(i think !)
I remind to certain persons as it is easier to make models with many polygons, because in that case we can make all the deliberate details but it is more difficult to make a model which looks like something with very few polygons...
And that if these persons want to help me to make models with very few polygons they are welcome or while they stop saying anything...
Because to criticize a work it is a thing(matter) suggest making things is the other one.
It is not for it that I am going to stop(arrest) far from me the idea .But openly(frankly) it is annoying
nop see the future model now ....
the problem with zer hour is the number of polygons ...
oh les français réveil !!!!
Il est temps de se réveiller .......
hey ! if i have time i give you some models like this : Moddb.com
when you make models ands screen put the windows with the numbers of polygons
to see it : Moddb.com
In the time(period) I had made a mod on Terminator whom I finished of course never
Yes it is too many polygons, it is necessary to put texture for details
HOW MANY POLYGONS ?
YES IS THE DROID B1 ,SORRY
SORRY IS THE DROID B1
I created myself models it from the images of the game Republic Commando , then I exported the textures which I applied to the model.At the moment I make a small animation with this model and that of the Arestor
thank's but i work only ...and if you know some people intersting to work on it , no problem
thank's to see my mod : Moddb.com
thank's ,but they have more polygons ...i want to make it with fewer polygons
Good luck for your mod
this model is in package w3d of zero hour ....
I have to encode first the upgrade
hum ...why not ,it will be less complicated and less heavy primarily ...
yes if you want ....
nop for rise and fall is Titan engine sorry ...
the models have more 1000 poly and you have more 2500 units at the screen ...
yes exactly for all
thank's for watching my mod
and your vote !!
thank's to watch my mod !
no problem but i think to make every models myself here is just for test it ...I built all models except the station, again I do not like the look of the station I think doing another ...
i think put housecolor for the player like red color on this model , so that the model has the player color
thank's and its models are they open source?
what is evil jedi's ?
and i don t know how mod in EAW i know Generals ...
it s just a pic in front but i have a shellmap outside the pic
i'm sorry i don t put the models i make the models is not illegal to make model's and create a mod !
??? why NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ???????
Thank's , I research for people with ideas of modding or mapping ....
yes a french team who make mods and patch for all mods on command and conquer:warofgenerals